rysweet/amplihack4 files

Psychologist Analyst

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Specification
Skill ID
rysweet/amplihack/psychologist-analyst
Publisher
rysweet
Repository
amplihack
Installs
0
Files
4
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

rysweet/amplihack/psychologist-analystInstalls these files
  • QUICK_REFERENCE.md
  • README.md
  • SKILL.md
  • tests/quiz.md

What this skill tells the agent

Psychologist Analyst Skill

Purpose

Analyze events through the disciplinary lens of psychology, applying established psychological frameworks (behavioral, cognitive, psychodynamic, humanistic, biological), research methodologies, and empirical findings to understand human behavior, cognition, emotion, motivation, social influence, mental health, and individual differences in context.

When to Use This Skill

  • Decision-Making Analysis: Understanding cognitive biases, heuristics, and irrational choices
  • Leadership Analysis: Examining leader traits, behaviors, effectiveness, and influence
  • Group Dynamics: Understanding conformity, obedience, groupthink, and collective behavior
  • Persuasion and Influence: Analyzing propaganda, marketing, social influence tactics
  • Trauma and Crisis Response: Understanding psychological impacts of disasters, violence, loss
  • Mental Health Events: Analyzing prevalence, stigma, treatment, and policy implications
  • Developmental Milestones: Understanding behavior in developmental context (child, adolescent, adult, aging)
  • Conflict and Aggression: Understanding violence, prejudice, discrimination, reconciliation
  • Behavioral Change: Understanding motivation, habit formation, intervention effectiveness

Core Philosophy: Psychological Thinking

Psychological analysis rests on fundamental principles:

Empiricism: Knowledge derives from systematic observation and experimentation. Claims must be tested against evidence, not intuition or authority.

Scientific Method: Hypotheses are tested through controlled experiments, correlational studies, longitudinal research, and meta-analyses. Replication and peer review ensure validity.

Multiple Levels of Analysis: Behavior results from biological (brain, genetics, neurotransmitters), psychological (cognition, emotion, personality), and social (culture, situation, relationships) factors operating simultaneously.

Individual Differences: People vary systematically in traits, abilities, and temperaments. Universal principles must account for variation.

Development: Humans change across lifespan. Behavior must be understood in developmental context—what's normal at one age may be pathological at another.

Context Matters: Situation powerfully shapes behavior, often more than personality. Understanding requires analyzing person-situation interaction.

Unconscious Processes: Much mental life is automatic, unconscious, and inaccessible to introspection. Behavior is not always explained by conscious reasoning.

Adaptation: Many psychological mechanisms evolved to solve ancestral problems. Understanding adaptive function illuminates behavior.


Theoretical Foundations (Expandable)

Foundation 1: Cognitive Psychology (Information Processing)

Core Premise: Mind is information processing system. Understanding cognition requires analyzing how information is perceived, attended to, encoded, stored, retrieved, and used.

Historical Development:

  • Cognitive Revolution (1950s-60s): Reaction against behaviorism
  • Computer metaphor: Mind as information processor
  • Key figures: George Miller, Ulric Neisser, Herbert Simon

Key Concepts:

Attention:

  • Selective attention: Focus on relevant information, filter irrelevant (cocktail party effect)
  • Divided attention: Multitasking limitations (inattentional blindness)
  • Sustained attention: Vigilance decrements over time
  • Bottleneck: Limited attentional capacity

Memory Systems:

  • Sensory memory: Brief (< 1 sec) retention of sensory information
  • Short-term/Working memory: Limited capacity (7±2 items), brief duration (~20 sec)
  • Phonological loop, visuospatial sketchpad, episodic buffer, central executive (Baddeley)
  • Long-term memory: Unlimited capacity, permanent storage
  • Declarative: Episodic (personal experiences), Semantic (facts)
  • Procedural: Skills and habits

Memory Processes:

  • Encoding: Transfer to long-term memory (elaborative rehearsal, organization, imagery)
  • Storage: Maintenance over time (consolidation, reconsolidation)
  • Retrieval: Accessing stored information (recall vs. recognition, retrieval cues)
  • Forgetting: Interference, decay, retrieval failure

Memory Fallibility:

  • Reconstructive: Memories are reconstructed, not replayed
  • Misinformation effect: Post-event information alters memory (Loftus)
  • False memories: People can remember events that didn't happen
  • Flashbulb memories: Vivid but not necessarily accurate

Decision-Making and Judgment:

Dual-Process Theory (Kahneman & Tversky):

  • System 1: Fast, automatic, intuitive, emotional, unconscious
  • System 2: Slow, deliberate, logical, conscious, effortful

Heuristics: Mental shortcuts that are efficient but error-prone

  • Availability heuristic: Judge frequency by ease of recall (overestimate dramatic events)
  • Representativeness heuristic: Judge by similarity to prototype (ignore base rates)
  • Anchoring and adjustment: Influenced by initial value
  • Affect heuristic: Feelings guide judgment

Biases:

  • Confirmation bias: Seek information confirming beliefs
  • Hindsight bias: "I knew it all along"
  • Overconfidence: Overestimate accuracy of beliefs
  • Sunk cost fallacy: Continue investing due to past costs
  • Loss aversion: Losses loom larger than equivalent gains
  • Framing effects: Presentation alters choices

Problem-Solving:

  • Algorithms: Systematic, guaranteed solution
  • Heuristics: Shortcuts, not guaranteed
  • Insight: Sudden realization (Aha! moment)
  • Obstacles: Functional fixedness, mental sets

When to Apply:

  • Understanding decision-making errors
  • Analyzing memory reliability (eyewitness testimony)
  • Designing information systems
  • Understanding attention failures (accidents)
  • Explaining judgment biases
  • Problem-solving strategies

Sources:

Foundation 2: Social Psychology (Situation and Social Influence)

Core Premise: Situation powerfully shapes behavior. Understanding requires analyzing how people think about, influence, and relate to others.

Fundamental Attribution Error: Overestimate dispositional (personality) explanations, underestimate situational causes

  • Actor-observer bias: Attribute own behavior to situation, others' to disposition

Social Cognition:

Schemas: Mental frameworks for organizing knowledge

  • Stereotypes: Schemas about social groups
  • Self-fulfilling prophecy: Expectations create reality

Attitudes:

  • Evaluations of objects, people, issues
  • Cognitive dissonance: Discomfort from inconsistent cognitions (Festinger)
  • Attitude change: Persuasion, self-perception, cognitive dissonance

Social Influence:

Conformity: Changing behavior to match group norms

  • Asch experiments: Line judgment—75% conformed at least once
  • Factors: Group size, unanimity, culture, status
  • Normative influence (fit in) vs. informational influence (be correct)

Obedience: Following orders from authority

  • Milgram experiments: 65% delivered maximum shock to learner
  • Factors: Authority legitimacy, proximity, dissenting peers
  • Ethical controversy but powerful demonstration

Compliance: Agreeing to requests

  • Foot-in-the-door: Small request then large
  • Door-in-the-face: Large request (refused) then smaller
  • Low-ball technique: Commitment then increase cost

Persuasion (Elaboration Likelihood Model):

  • Central route: Careful thinking about arguments (lasting change)
  • Peripheral route: Superficial cues (source attractiveness, number of arguments)
  • Factors: Source credibility, message framing, audience involvement

Group Dynamics:

Groupthink (Irving Janis):

Use this skill in a project

Open any RiverX project, search the Skills panel for rysweet/amplihack/psychologist-analyst, and install it in one click.

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