Frontend React Best Practices
React performance optimization guidelines. Use when writing, reviewing, or refactoring React components to ensure optimal rendering and bundle patterns. Triggers on tasks involving React components, hooks, memoization, or bundle optimization.
- Skill ID
- sergiodxa/agent-skills/frontend-react-best-practices
- Publisher
- sergiodxa
- Repository
- agent-skills
- Installs
- 0
- Files
- 37
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
sergiodxa/agent-skills/frontend-react-best-practicesInstalls these files- SKILL.md
- rules/bundle-barrel-imports.md
- rules/bundle-conditional.md
- rules/bundle-preload.md
- rules/client-localstorage-schema.md
- rules/client-passive-event-listeners.md
- rules/composition-avoid-boolean-props.md
- rules/composition-avoid-overabstraction.md
- rules/composition-children-over-render-props.md
- rules/composition-compound-components.md
- rules/composition-explicit-variants.md
- rules/composition-state-provider.md
- rules/composition-typescript-namespaces.md
- rules/fault-tolerant-error-boundaries.md
- rules/hooks-limit-useeffect.md
- rules/hooks-useeffect-named-functions.md
- rules/rendering-animate-svg-wrapper.md
- rules/rendering-client-only.md
- rules/rendering-conditional-render.md
- rules/rendering-content-visibility.md
- rules/rendering-hoist-jsx.md
- rules/rendering-hydration-no-flicker.md
- rules/rendering-hydration-suppress-warning.md
- rules/rendering-svg-precision.md
- rules/rendering-use-hydrated.md
- rules/rendering-usetransition-loading.md
- rules/rerender-dependencies.md
- rules/rerender-derived-state-no-effect.md
- rules/rerender-derived-state.md
- rules/rerender-functional-setstate.md
- rules/rerender-lazy-state-init.md
- rules/rerender-memo-with-default-value.md
- rules/rerender-memo.md
- rules/rerender-move-effect-to-event.md
- rules/rerender-simple-expression-in-memo.md
- rules/rerender-transitions.md
- rules/rerender-use-ref-transient-values.md
What this skill tells the agent
React Best Practices
Performance optimization and composition patterns for React components. Contains 33 rules across 6 categories focused on reducing re-renders, optimizing bundles, component composition, and avoiding common React pitfalls.
When to Apply
Reference these guidelines when:
- Writing new React components
- Reviewing code for performance issues
- Refactoring existing React code
- Optimizing bundle size
- Working with hooks and state
Rules Summary
Bundle Size Optimization (CRITICAL)
bundle-barrel-imports - @rules/bundle-barrel-imports.md
Import directly from source, avoid barrel files.
// Bad: loads entire library (200-800ms)
import { Check, X } from "lucide-react";
// Good: loads only what you need
import Check from "lucide-react/dist/esm/icons/check";
import X from "lucide-react/dist/esm/icons/x";bundle-conditional - @rules/bundle-conditional.md
Load modules only when feature is activated.
useEffect(() => {
if (enabled && typeof window !== "undefined") {
import("./heavy-module").then((mod) => setModule(mod));
}
}, [enabled]);bundle-preload - @rules/bundle-preload.md
Preload on hover/focus for perceived speed.
<button
onMouseEnter={() => import("./editor")}
onFocus={() => import("./editor")}
onClick={openEditor}
>
Open Editor
</button>Re-render Optimization (MEDIUM)
rerender-functional-setstate - @rules/rerender-functional-setstate.md
Use functional setState for stable callbacks.
// Bad: stale closure risk, recreates on items change
const addItem = useCallback(
(item) => {
setItems([...items, item]);
},
[items],
);
// Good: always uses latest state, stable reference
const addItem = useCallback((item) => {
setItems((curr) => [...curr, item]);
}, []);rerender-derived-state-no-effect - @rules/rerender-derived-state-no-effect.md
Derive state during render, not in effects.
// Bad: extra state and effect, extra render
const [fullName, setFullName] = useState("");
useEffect(() => {
setFullName(firstName + " " + lastName);
}, [firstName, lastName]);
// Good: derived directly during render
const fullName = firstName + " " + lastName;rerender-lazy-state-init - @rules/rerender-lazy-state-init.md
Pass function to useState for expensive initial values.
// Bad: runs expensiveComputation() on every render
const [data] = useState(expensiveComputation());
// Good: runs only on initial render
const [data] = useState(() => expensiveComputation());rerender-dependencies - @rules/rerender-dependencies.md
Use primitive dependencies in effects.
// Bad: runs on any user field change
useEffect(() => {
console.log(user.id);
}, [user]);
// Good: runs only when id changes
useEffect(() => {
console.log(user.id);
}, [user.id]);rerender-derived-state - @rules/rerender-derived-state.md
Subscribe to derived booleans, not raw values.
// Bad: re-renders on every pixel change
const width = useWindowWidth();
const isMobile = width < 768;
// Good: re-renders only when boolean changes
const isMobile = useMediaQuery("(max-width: 767px)");rerender-memo - @rules/rerender-memo.md
Extract expensive work into memoized components.
// Good: skips computation when loading
const UserAvatar = memo(function UserAvatar({ user }) {
let id = useMemo(() => computeAvatarId(user), [user]);
return <Avatar id={id} />;
});
function Profile({ user, loading }) {
if (loading) return <Skeleton />;
return <UserAvatar user={user} />;
}rerender-memo-with-default-value - @rules/rerender-memo-with-default-value.md
Hoist default non-primitive props to constants.
// Bad: breaks memoization (new function each render)
const Button = memo(({ onClick = () => {} }) => ...)
// Good: stable default value
const NOOP = () => {}
const Button = memo(({ onClick = NOOP }) => ...)rerender-simple-expression-in-memo - @rules/rerender-simple-expression-in-memo.md
Don't wrap simple primitive expressions in useMemo.
// Bad: useMemo overhead > expression cost
const isLoading = useMemo(() => a.loading || b.loading, [a.loading, b.loading]);
// Good: just compute it
const isLoading = a.loading || b.loading;rerender-move-effect-to-event - @rules/rerender-move-effect-to-event.md
Put interaction logic in event handlers, not effects.
// Bad: effect re-runs on theme change
useEffect(() => {
if (submitted) post("/api/register");
}, [submitted, theme]);
// Good: in handler
const handleSubmit = () => post("/api/register");rerender-transitions - @rules/rerender-transitions.md
Use startTransition for non-urgent updates.
// Good: non-blocking scroll tracking
const handler = () => {
startTransition(() => setScrollY(window.scrollY));
};rerender-use-ref-transient-values - @rules/rerender-use-ref-transient-values.md
Use refs for transient frequent values.
// Good: no re-render, direct DOM update
const lastXRef = useRef(0);
const dotRef = useRef<HTMLDivElement>(null);
useEffect(() => {
let onMove = (e) => {
lastXRef.current = e.clientX;
dotRef.current?.style.transform = `translateX(${e.clientX}px)`;
};
window.addEventListener("mousemove", onMove);
return () => window.removeEventListener("mousemove", onMove);
}, []);Rendering Performance (MEDIUM)
rendering-conditional-render - @rules/rendering-conditional-render.md
Use ternary, not && for conditionals with numbers.
// Bad: renders "0" when count is 0
{
count && <Badge>{count}</Badge>;
}
// Good: renders nothing when count is 0
{
count > 0 ? <Badge>{count}</Badge> : null;
}rendering-hoist-jsx - @rules/rendering-hoist-jsx.md
Extract static JSX outside components.
// Good: reuses same element, especially for large SVGs
const skeleton = <div className="animate-pulse h-20 bg-gray-200" />;
function Container({ loading }) {
return loading ? skeleton : <Content />;
}rendering-content-visibility - @rules/rendering-content-visibility.md
Use content-visibility for long lists.
.list-item {
content-visibility: auto;
contain-intrinsic-size: 0 80px;
}rendering-animate-svg-wrapper - @rules/rendering-animate-svg-wrapper.md
Animate wrapper div, not SVG element (for GPU acceleration).
// Good: hardware accelerated
<div className="animate-spin">
<svg>...</svg>
</div>rendering-svg-precision - @rules/rendering-svg-precision.md
Reduce SVG coordinate precision with SVGO.
npx svgo --precision=1 --multipass icon.svgrendering-hydration-no-flicker - @rules/rendering-hydration-no-flicker.md
Use inline script for client-only data to prevent flicker.
<div id="theme-wrapper">{children}</div>
<script dangerouslySetInnerHTML={{ __html: `
var theme = localStorage.getItem('theme') || 'light';
document.getElementById('theme-wrapper').className = theme;
` }} />rendering-hydration-suppress-warning - @rules/rendering-hydration-suppress-warning.md
Suppress expected hydration mismatches.
<span suppressHydrationWarning>{new Date().toLocaleString()}</span>rendering-client-only - @rules/rendering-client-only.md
Render browser-only components with ClientOnly and a fallback.
<ClientOnly fallback={<Skeleton />}>
{() => <Map />}
</ClientOnly>rendering-use-hydrated - @rules/rendering-use-hydrated.md
Use useHydrated for SSR/CSR divergence.
let hydrated = useHydrated();
return hydrated ? <Widget /> : <Skeleton />;rendering-usetransition-loading - @rules/rendering-usetransition-loading.md
Prefer useTransition over manual loading states.
const [isPending, startTransition] = useTransition();
let handleSearch = (value) => {
startTransition(async () => {
let data = await fetchResults(value);
setResults(data);
});
};More from sergiodxa
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