Argent Lens
Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.
- Skill ID
- software-mansion/argent/argent-lens
- Publisher
- software-mansion
- Repository
- argent
- Installs
- 283
- Files
- 1
- Synced
- Sep 16, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
software-mansion/argent/argent-lensInstalls these files- SKILL.md
What this skill tells the agent
Prerequisite — feature flag. This workflow is gated behind theargent-lensflag (off by default). Runargent enable argent-lensonce before using it. Ifpropose_variant/await_user_selectioncome back not-found, the flag is off — enable it and retry.
1. Overview
You implement several candidate designs, capture each one running on the device, and stage them with propose_variant. Each proposed element shows up as a floating card next to the live simulator stream in the Argent Lens window (a native window that opens automatically), connected by a thin line to the real element. The human picks per element, optionally pins free-form comments to elements, and presses Complete selection. await_user_selection is the single blocking call that returns their decision.
The golden rule: one variant = one real, _distinct_ screenshot. A proposal is only useful if its previewImage shows the variant actually rendered on the device, captured AFTER that specific variant was applied. Never propose a variant you have not built and seen on screen, and never point two variants at the same file path — if two captures end up byte-identical you have not actually changed anything and the Argent Lens degenerates to identical thumbnails. Plan → build → navigate → screenshot → propose, repeated for every variant of every element, then await once.
2. Tools
| Tool | Blocking? | Purpose |
|---|---|---|
propose_variant | No | Stage ONE variant for ONE element. Call once per variant. Keep working. |
await_user_selection | Yes | Call ONCE after every variant is staged. Parks until the human is done. |
propose_variant params: element (human name), optional match ({ by: "text"|"label"|"identifier"|"role", value }), optional udid (the device id you captured the variants on), and variant ({ name, summary, code?, filePath?, previewImage?, frame? }). Repeated calls with the same element accumulate variants on that element; different element values create separate cards.
Always pass `udid` (the same simulator/emulator id you screenshotted and described with). The preview window then streams _that_ device directly — the human never has to pick a simulator. Set it on the first propose_variant of a round; later calls may omit it (the last value wins).
3. Workflow
Resolve a simulator/emulator first (argent-ios-simulator-setup / argent-android-emulator-setup) and, for React Native, argent-react-native-app-workflow to run the app and reload the bundle. Argent shows the staged variants in a native preview window that opens automatically on the user's screen; you don't open or display anything yourself. Just stage variants and call await_user_selection, and the window appears on its own.
Step 0 — Plan the variants
Decide, before touching code, exactly which elements you are redesigning and the distinct variants for each. Write them down (e.g. "Search field: Filled / Outlined / Pill" — "Primary CTA: Solid / Gradient"). Each variant must be a single, self-contained change you can apply, screenshot, and revert independently. Vague or overlapping variants produce useless proposals.
Step 1 — Get a precise matcher
For each element, run describe (or debugger-component-tree for RN) on the screen where it lives and read its exact label / identifier / role. Pass that as match so the floating card's connector anchors to the right element:
- Stable testID / accessibilityIdentifier →
{ by: "identifier", value: "search-input" }(most reliable) - Exact a11y label →
{ by: "label", value: "Search" } - Otherwise →
{ by: "text", value: "Search" }(fuzzy contains; the default ifmatchis omitted)
Omitting match defaults to { by: "text", value: element }, which is fine only when the element's visible text is unique.
Step 2 — For each variant: build → navigate → screenshot → propose
Loop over every variant of every element:
- Build the variant. Implement that one variant in code.
- Apply it on the device. Reload the RN bundle (
debugger-reload-metro) or rebuild as needed so the running app shows this variant. - Navigate to it. Drive the app (
argent-device-interact) to the screen where the element is visible — a screenshot is only meaningful if the element is actually on screen. - Screenshot. Call
screenshotand pass the returned file path straight through asvariant.previewImage. NEVER hand-crop, resize, re-encode, or copy the screenshot to another folder (e.g. acrop.pyinto/tmp/variants/): that double-crops against the preview window's own cropping and writes the image somewhere the server won't serve it ("No preview"). Capture the whole screen — the preview window crops it for you usingvariant.frame(step 5). The path you got back must be a NEW file; if you suspect the device froze or the variant didn't apply (you see no visible change vs. the previous capture), diff with the previous path (shasum -a 256) before proposing — byte-identical captures mean the variant is not on screen yet. Fix that before proposing, never propose anyway. - Propose. Call
propose_variantwithelement,match,udid(the device you captured on), andvariant.previewImageset to that screenshot path. The tool auto-captures the crop frame: it describes the device at propose time and matches the element, so each thumbnail crops to its own current layout — as long as the variant is still on screen when you call `propose_variant` (propose right after the screenshot, before reverting). You may passvariant.frame(the matched node's normalized{x, y, width, height}in 0..1 from adescribeon THIS variant) to override the auto-capture — useful when the element can't stay on screen at propose time. Addsummary(what changed and why) andcode/filePathwhen useful. - Revert. Roll the variant change back before building the next one — only one variant can be on screen at a time. Keep going;
propose_variantdoes not block.
previewImage accepts a local screenshot path (served from the OS temp dir / cwd), an http(s) URL, or a data: URI. A local screenshot of the real running variant is strongly preferred.
Step 3 — Await the human's decision (once)
After every variant for every element is staged, call await_user_selection exactly once. It returns:
{ status: "completed", selections: [{ element, chosenVariant, comment? }], unselected, annotations: [{ target, match, comment }], globalComment }— applychosenVariantfor each element; skip elements inunselected. Treat eachannotationsentry (inspector comments the human pinned to elements) andglobalCommentas a change request.{ status: "pending", proposedElements }—timeoutSecondselapsed, not an error. Proposals are still live; callawait_user_selectionagain.{ status: "no_proposals" }— you called it before anypropose_variant. Stage variants first.
Step 4 — Apply the outcome
Implement the chosen variant for every selected element, address every annotation/comment, and report what you applied and what was skipped. If the human commented but skipped a variant, the comment still matters — act on it.
4. Rules
- At least two variants per element. A choice needs alternatives — every element you propose must have ≥2 distinct variants (call
propose_variantat least twice for it). If you only have one look for an element, either produce a real alternative or don't propose that element at all; a lone variant isn't a choice. - Build before you propose. Every
previewImagemust be a screenshot of that variant actually running on the device. No mockups, no guesses, no proposing un-built ideas.
