tabooharmony/roblox-brain2 files

Roblox Luau Types

Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.

Specification
Skill ID
tabooharmony/roblox-brain/roblox-luau-types
Publisher
tabooharmony
Repository
roblox-brain
Installs
0
Files
2
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

tabooharmony/roblox-brain/roblox-luau-typesInstalls these files
  • SKILL.md
  • references/full.md

What this skill tells the agent

Luau Type System

When to Load

Load for Luau type system work: annotations, generics, union types, type narrowing, sealed/unsealed tables, strictness modes (--!strict vs --!nonstrict), module type exports, and metatable-backed object typing. For syntax questions, use roblox-luau-core. For OOP/async/modules, use roblox-luau-patterns.

Quick Reference

Strictness: Use --!strict for maintained code, --!nonstrict while transitioning, and --!nocheck only for legacy/generated code. Project settings and directives select the mode; do not assume one global default.

Inference philosophy: Infer first, annotate boundaries (params, returns, exports). Don't annotate every local. Noise hides signal.

Sealed vs unsealed tables:

local t = {}          -- unsealed: can add fields
t.x = 1               -- OK

local t: {x: number} = {x=1}  -- sealed: no new fields
t.y = 2               -- ERROR

Build tables fully before annotating. Passing/returning seals them.

Unions & tagged unions:

local id: string | number = "abc"
type State<T> = {kind:"loading"} | {kind:"ready", value:T} | {kind:"fail", msg:string}
-- Discriminate: if state.kind == "ready" then state.value is narrowed

Narrowing:

if typeof(value) == "string" then
    print(string.upper(value)) -- primitive narrowing
end
if instance:IsA("BasePart") then
    print(instance.Position) -- Instance narrowing
end
assert(optionalValue, "missing") -- non-nil narrowing

Generics: Use when input→output type matters. function first<T>(list: {T}): T?. Generic aliases: type Result<T> = {success: boolean, value: T?}. Never replace with any.

Type exports: export type Foo = {...} at module boundary. Consumers use require + Types.Foo.

Object typing: export type Counter = typeof(setmetatable({} :: CounterData, Counter)) for precise self.

Casts (::): Precision tool to narrow overly generic inference, never to hide errors.

Write types you can trust: annotations are contracts for the compiler, not proof of runtime validity. Trust boundaries (remotes, DataStores, HttpService, attributes) still get runtime checks even when everything is annotated; inside a trusted boundary, let types carry the load instead of re-checking every call.

Key mistakes: Unsealed any propagation in nonstrict, sealing tables too early, unions without discriminants, annotating every local.

Full reference: see references/full.md

Use this skill in a project

Open any RiverX project, search the Skills panel for tabooharmony/roblox-brain/roblox-luau-types, and install it in one click.

Use this skill