tabooharmony/roblox-brain2 files

Roblox Server Data

Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.

Specification
Skill ID
tabooharmony/roblox-brain/roblox-server-data
Publisher
tabooharmony
Repository
roblox-brain
Installs
0
Files
2
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

tabooharmony/roblox-brain/roblox-server-dataInstalls these files
  • SKILL.md
  • references/full.md

What this skill tells the agent

Roblox Server & Shared Data

When to Load

Load for server-level or cross-server data: leaderboards (OrderedDataStore), cross-server messaging (MessagingService), temporary queues and sorted maps (MemoryStoreService), shared world state, persistent non-player data, season/guild data. For player data (DataStore, ProfileStore, session locking), use roblox-data; for Open Cloud and external APIs, use roblox-cloud.

Quick Reference

OrderedDataStore (Leaderboards)

  • Sortable DataStore. Keys are strings; use a stable key such as tostring(UserId).
  • Values are integers used for sorting; choose the sign and ordering intentionally.
  • GetSortedAsync(ascending, pageSize, minValue, maxValue) → sorted pages
  • For leaderboards only, not player data
local D = game:GetService("DataStoreService")
local store = D:GetOrderedDataStore("LeaderboardCoins")
store:SetAsync(tostring(player.UserId), playerCoins)
local top10 = store:GetSortedAsync(false, 10):GetCurrentPage()

MessagingService (Cross-Server)

  • Real-time server communication: SubscribeAsync / PublishAsync
  • No delivery or ordering guarantee; design for idempotency.

GlobalDataStore (Shared State)

  • Persistent non-player state such as guilds, seasons, and counters.
  • Use UpdateAsync; never use it for player session data.

MemoryStoreService (Temporary Coordination)

  • Queues and sorted maps for expiring matchmaking, leases, and coordination.
  • Remove a read batch only after successful, idempotent processing.
  • Use MessagingService or TeleportData for notification and handoff.

Cross-Server Patterns

  • Register servers with expiring heartbeats; use MessagingService for notifications.

Pitfalls

  • MessagingService is fire-and-forget: no delivery guarantee, no ordering
  • GlobalDataStore has same rate limits as player DataStores; don't spam
  • OrderedDataStore keys are strings; values are integers used for sorting
  • Never store Instances; serialize to primitives first
  • UpdateAsync for any shared counter to prevent lost updates

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Use this skill in a project

Open any RiverX project, search the Skills panel for tabooharmony/roblox-brain/roblox-server-data, and install it in one click.

Use this skill