tabooharmony/roblox-brain2 files

Roblox Studio MCP

Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.

Specification
Skill ID
tabooharmony/roblox-brain/roblox-studio-mcp
Publisher
tabooharmony
Repository
roblox-brain
Installs
0
Files
2
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

tabooharmony/roblox-brain/roblox-studio-mcpInstalls these files
  • SKILL.md
  • references/full.md

What this skill tells the agent

Roblox Studio MCP

When to Load

Load for Studio MCP work: scripts, scenes, assets, debugging, or playtesting. Skip for standalone code generation.

Quick Reference

Route by capability first. Two Studio MCP bridges exist: the official (built into Studio, closed-source) and [chrrxs's](https://github.com/Chrrxs/robloxstudio-mcp) (MIT). Route on tools/list (get_connected_instances/eval_*/multiplayer_* → chrrxs; list_roblox_studios + per-call studio_id → official) BEFORE bridge-specific bootstrap.

Bootstrap before mutation

  1. Identify the target via list_roblox_studios (official) or get_connected_instances (chrrxs).
  2. Pass the target's studio_id (official) or instance_id (chrrxs) on every tool call.
  3. get_studio_state and confirm Edit/Client/Server availability.
  4. Inspect the target tree and scripts before changing them.

Execution contract

discover → select Studio/context → inspect → mutate in bounded batches
→ read back → start play → evaluate live → evidence → clean up

Edit-time injection (multi_edit, Edit-context execute_luau) writes scripts; it never targets a running playtest. Live evaluation targets a running VM: start play, wait for the intended Client/Server VM, then evaluate there. A stopped VM is never a live-evaluation target. Pass datamodel_type only where the tool requires it; do not guess from a previous session.

Capabilities

Inspect (search_game_tree, inspect_instance, script_read, script_grep), edit/execute (multi_edit, execute_luau), assets (search_asset/insert_asset, generate_* with wait_job_finished, store_image/upload_image), play/evidence (start_stop_play, get_console_output, screen_capture, input simulation, subagent).

Reliability rules

  • execute_luau is stateless: re-acquire references every call.
  • Read before write; read back after every script, asset, or geometry mutation.
  • Choose reuse vs generation vs native fallback before asset work.
  • Call wait_job_finished before edits that depend on a generation job.
  • Command-size limits are bridge-specific. Split large scripts into separate bounded multi_edit/execute_luau writes (or supported multi-edit operations), then read back the full payload to verify.
  • If MCP is absent, provide offline Luau and state what was not verified.
Full tool mappings, live schemas, asset workflows, and recovery rules: references/full.md

Use this skill in a project

Open any RiverX project, search the Skills panel for tabooharmony/roblox-brain/roblox-studio-mcp, and install it in one click.

Use this skill