Godot UI Containers
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.
- Skill ID
- thedivergentai/gd-agentic-skills/godot-ui-containers
- Publisher
- thedivergentai
- Repository
- gd-agentic-skills
- Installs
- 0
- Files
- 16
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
thedivergentai/gd-agentic-skills/godot-ui-containersInstalls these files- SKILL.md
- references/container-layout-recipes.md
- references/migration-notes.md
- scripts/animated_container_shuffle.gd
- scripts/aspect_ratio_mini_map.gd
- scripts/container_size_flags_pro.gd
- scripts/custom_radial_container.gd
- scripts/dynamic_tab_manager.gd
- scripts/performance_anchor_layout.gd
- scripts/responsive_grid.gd
- scripts/responsive_inventory_grid.gd
- scripts/responsive_layout_builder.gd
- scripts/responsive_tag_cloud.gd
- scripts/terminal_autoscroll.gd
- scripts/viewport_3d_preview.gd
- scripts/virtual_list.gd
What this skill tells the agent
Decision Tree: Container type → script
| Need | Prefer | MANDATORY script |
|---|---|---|
| Breakpoint shell / full-screen adaptive root | Margin + Box containers | responsive_layout_builder.gd |
| Fixed columns that change with width | GridContainer | responsive_grid.gd / responsive_inventory_grid.gd |
| Wrapping chips / tags | HFlowContainer | responsive_tag_cloud.gd |
| Thousands of scroll rows | Virtual pool (not raw children) | virtual_list.gd |
| Log/chat autoscroll | ScrollContainer | terminal_autoscroll.gd |
| 3D character/item preview in UI | SubViewportContainer | viewport_3d_preview.gd |
| Deep nesting causing layout spikes | Anchors/offsets instead | performance_anchor_layout.gd |
| Radial/wheel menus | Custom Container | custom_radial_container.gd |
Do-NOT-Load (by scenario)
| Scenario | Load | Do NOT load |
|---|---|---|
| Inventory / shop grid | responsive_grid.gd / responsive_inventory_grid.gd | custom_radial_container.gd, viewport_3d_preview.gd |
| Tag cloud / chip wrap | responsive_tag_cloud.gd | Grid column scripts, virtual_list.gd |
| Thousands of log/chat rows | virtual_list.gd + terminal_autoscroll.gd | Inventory/radial/viewport scripts |
| 3D item/character preview | viewport_3d_preview.gd | Radial menu + inventory grid scripts |
| Radial / wheel menu | custom_radial_container.gd | Virtual list + tag cloud |
| Deep nesting / layout spikes | performance_anchor_layout.gd | Full responsive builder catalog |
Available Scripts
virtual_list.gd
Virtual List Pooling — recycle a small Control pool + spacer height for O(1) ScrollContainer rows.
responsive_layout_builder.gd
Expert container builder with breakpoint-based responsive layouts.
responsive_grid.gd
Auto-adjusting GridContainer that changes column count based on available width.
responsive_inventory_grid.gd
Expert logic for dynamic Grid columns based on available width and item minimum size.
terminal_autoscroll.gd
Safe ScrollContainer management. Handles the common "one-frame delay" bug when adding logs or chat.
viewport_3d_preview.gd
High-performance 3D-in-UI setup. Uses stretch_shrink and transparent_bg for character previews.
dynamic_tab_manager.gd
Pattern for dynamic tab spawning, custom titles, and tab closing logic.
responsive_tag_cloud.gd
Wrapping item lists using HFlowContainer, essential for tag clouds and responsive menus.
performance_anchor_layout.gd
Optimization architecture. Replaces deep container nesting with lightweight Anchor and Offset logic.
custom_radial_container.gd
Expert custom container logic implementing a radial/circle layout via NOTIFICATION_SORT_CHILDREN.
animated_container_shuffle.gd
Dynamic sibling reordering and animation logic for interactive UI lists.
aspect_ratio_mini_map.gd
Enforcing strict aspect ratios (e.g. 1:1, 16:9) across fluid window resizes using AspectRatioContainer.
container_size_flags_pro.gd
Advanced sizing logic using SIZE_EXPAND_FILL and stretch_ratio for weighted layouts.
NEVER Do in UI Containers
- NEVER ignore `mouse_filter` properties; strictly set to
PASSorIGNOREon overlay containers to prevent them from blocking clicks to underlying buttons. - NEVER instantiate thousands of nodes in a
ScrollContainer; strictly use Virtual List Pooling — MANDATORY read virtual_list.gd (VScrollBarhook + single spacer child) for O(1) rendering performance. - NEVER manually calculate card dimensions for responsive grids; strictly use an `AspectRatioContainer` to lock proportions (e.g., 2:3 ratio) while allowing parent containers to handle scaling.
- NEVER manually set child `position` or `size` in a Container — Containers override child transforms during
queue_sort(). Usecustom_minimum_sizeorsize_flagsinstead [1]. - NEVER forget `size_flags` for expansion — Default is
SIZE_SHRINK_BEGIN. Children will stay tiny unless you setSIZE_EXPAND_FILLfor responsive containers. - NEVER use `GridContainer` without setting `columns` — Default is 1, creating a simple vertical list. For responsive wrapping, use
HFlowContainerinstead [8]. - NEVER nest containers too deeply (10+ levels) — Heavy nesting causes layout recalculation spikes. Replace intermediate containers with Anchor Layouts for static padding [16].
- NEVER skip separation overrides — Default theme separation is often too tight. Use
add_theme_constant_override("separation", value)for professional breathing room. - NEVER use `ScrollContainer` without a minimum size — Without it, the container may collapse to zero or expand infinitely, breaking the scroll mechanism.
- NEVER scroll to a new child on the same frame it was added — The layout hasn't updated yet. You MUST
await get_tree().process_framebefore settingscroll_vertical[5]. - NEVER scale a `SubViewportContainer` to change its size — This distorts the rendered contents. Adjust margins or use
stretchandstretch_shrinkproperties instead [2]. - NEVER leave `mouse_filter` on default for layered Viewports — Input events might not reach children. Use
MOUSE_FILTER_PASSorSTOPto ensure events drill down [6]. - NEVER use `GridContainer` for responsive wrapping — Use
HFlowContainerif you want items to wrap based on width. GridContainer enforces a strict column count [7]. - NEVER animate `position` directly inside a container — Use
Tweenoncustom_minimum_sizeto smoothly "push" siblings during transitions [1].
Expert Layout Patterns
1. Split-Screen-Container (Dynamic)
Standard pattern for local multiplayer or comparisons using HSplitContainer.
# split_screen.gd
func setup_split(v1: SubViewport, v2: SubViewport):
var hsplit = HSplitContainer.new()
var c1 = SubViewportContainer.new()
c1.stretch = true # Resize viewport to match container
c1.add_child(v1)
hsplit.add_child(c1)
# repeat for c2/v2...2. Virtual List ScrollContainer (Pooling)
High-performance list for thousands of items. MANDATORY: implement via virtual_list.gd (setup_pool + set_data) — do not paste a one-off scroll recycler inline.
3. Aspect-Ratio-Locked Cards
Responsive cards that maintain proportions (e.g., 2:3) in any grid or flow container.
# card_grid.gd
func add_card(texture: Texture2D):
var arc = AspectRatioContainer.new()
arc.ratio = 0.66 # 2:3 proportions
arc.stretch_mode = AspectRatioContainer.STRETCH_FIT
var tr = TextureRect.new()
tr.texture = texture
tr.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
tr.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
arc.add_child(tr)
grid_container.add_child(arc)Size-flag recipes: MANDATORY container_size_flags_pro.gd — do not paste beginner SIZE_EXPAND_FILL tutorials inline.Deep recipes (on demand)
LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.More from thedivergentai
Use this skill in a project
Open any RiverX project, search the Skills panel for thedivergentai/gd-agentic-skills/godot-ui-containers, and install it in one click.
