Skill directory
Agent skills
Focused instruction packs that teach a coding agent one job well. Browse the catalog and use any of them inside a RiverX project.
18,175Skills
1,902Publishers
249Official
Triagemattpocock/skillsMove issues and external PRs through a state machine of triage roles, categorise, verify, grill if needed, and write agent-ready briefs.5.1K4Ask Mattmattpocock/skillsAsk which skill or flow fits your situation. A router over the skills in this repo.5K3Retromattpocock/skillsConduct a retrospective on a coding session.4.9K2Wizardmattpocock/skillsGenerate an interactive bash wizard that walks a human through steps only they can perform. Use when provisioning infrastructure, setting up credentials or CI secrets, walking an unfamiliar third-party dashboard, or running a one-off migration or cutover. Don't invoke this for steps the agent can perform itself.4.8K3Wait Whatmattpocock/skillsStop. That last message did not land: re-pitch it.4.8K2PRmattpocock/skillsUse when writing a PR body.4.7K3Implement Specmattpocock/skillsImplement a specification in code.4.7K2To Questionnairemattpocock/skillsTurn a decision you can't fully answer into a questionnaire for someone else to fill in.4.6K2Frontend Designanthropics/skillsOfficialGuidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.4.5K2Web Design Guidelinesvercel-labs/agent-skillsOfficialReview UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".4.4K1Orchestrationstablyai/orca>-4.2K1Uizze UIuizze/uizzeThe official Uizze skill for building and improving UI/UX. Work with your project's code and assets, and use uizze.com for real app examples, design systems, licensed fonts, icons and interaction resources.3.9K4Orca CLIstablyai/orca>-3.8K1Security Auditcloudflare/security-audit-skillOfficialSecurity guidance and vulnerability review for codebases, APIs, services, CLI tools, libraries, and daemons. Use for security questions, focused reviews, vulnerability research, security audits, or pen tests. Run the complete workflow only for explicit codebase audit or pen-test requests, full/comprehensive/end-to-end reviews, or requested report artifacts.3.7K20Redesign Existing Projectsleonxlnx/taste-skillUpgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.3.7K1Agent Browsermagentosh/superpowersBrowser automation for AI agents via inference.sh. Navigate web pages, interact with elements using @e refs, take screenshots, record video. Capabilities: web scraping, form filling, clicking, typing, drag-drop, file upload, JavaScript execution. Use for: web automation, data extraction, testing, agent browsing, research. Triggers: browser, web automation, scrape, navigate, click, fill form, screenshot, browse web, playwright, headless browser, web agent, surf internet, record video3.7K10Vercel React Best Practicesvercel-labs/agent-skillsOfficialReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.3.6K76High End Visual Designleonxlnx/taste-skillTeaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.3.6K1Chief Of Staffmattpocock/skillsPursue a long-running goal in a single session by co-ordinating subagents.3.6K2Claude Handoffmattpocock/skillsHand the current conversation off to a fresh background agent that picks up the work immediately.3.6K2Git Guardrails Claude Codemattpocock/skillsSet up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.3.5K3Setup Pre Commitmattpocock/skillsSet up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.3.5K2Loop Memattpocock/skillsGrill me about specs for the workflows I want to build, within this workspace.3.5K2Writing Beatsmattpocock/skillsWriting, exploit; assemble raw material into a journey of beats, grounding each term before a beat leans on it.3.4K2Writing Shapemattpocock/skillsWriting, exploit: shape raw material into an article, paragraph by paragraph.3.4K2Writing Fragmentsmattpocock/skillsWriting, explore: mine raw fragments, no structure yet.3.4K2Neon Postgresneondatabase/agent-skillsOfficial>-3.4K4Neonneondatabase/agent-skillsOfficial>-3.4K2Scaffold Exercisesmattpocock/skillsCreate exercise directory structures with sections, problems, solutions, and explainers that pass linting. Use when user wants to scaffold exercises, create exercise stubs, or set up a new course section.3.4K2Migrate To Shoehornmattpocock/skillsMigrate test files from `as` type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace `as` in tests, or needs partial test data.3.4K2Setup TS Deep Modulesmattpocock/skillsWire dependency-cruiser into a TypeScript repo so each package is a deep module, with implementation hidden in subfolders and reachable only through its entry-point files. User-invoked.3.4K3Emil Design Engemilkowalski/skillsThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.3.4K1Minimalist UIleonxlnx/taste-skillClean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.3.3K1Image To Codeleonxlnx/taste-skillElite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.3.3K1Brandkitleonxlnx/taste-skillPremium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.3.3K1Gpt Tasteleonxlnx/taste-skillElite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.3.2K1Imagegen Frontend Webleonxlnx/taste-skillElite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.3.2K1Full Output Enforcementleonxlnx/taste-skillOverrides default LLM truncation behavior. Enforces complete code generation, bans placeholder patterns, and handles token-limit splits cleanly. Apply to any task requiring exhaustive, unabridged output.3.2K1Imagegen Frontend Mobileleonxlnx/taste-skillElite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.3.2K1Industrial Brutalist UIleonxlnx/taste-skillRaw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.3.2K1Stitch Design Tasteleonxlnx/taste-skillSemantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.3.1K2Apple Designemilkowalski/skillsApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.3.1K1Design Taste Frontend V1leonxlnx/taste-skillThe original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.3.1K1Review Animationsemilkowalski/skillsReviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.2.9K2Animateemilkowalski/skillsBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.2.9K2Impeccablepbakaus/impeccableUse when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.2.8K52Improve Animationsemilkowalski/skillsSurvey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.2.8K3Animation Performanceemilkowalski/skillsKeep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Framer Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.2.7K1
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