danjdewhurst/story-skills2 files

Story Init

This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.

Specification
Skill ID
danjdewhurst/story-skills/story-init
Publisher
danjdewhurst
Repository
story-skills
Installs
0
Files
2
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

danjdewhurst/story-skills/story-initInstalls these files
  • SKILL.md
  • references/title-logline.md

What this skill tells the agent

Story Initialization

Overview

Initialize a new story project with a structured markdown folder layout. Creates the story bible, registries, scene tracking, continuity state, glossary, worldbuilding folders, plot structure, and chapter tracker - all as cross-referenced markdown files with YAML frontmatter.

When to Use

  • Starting a new story, book, or fiction project
  • Setting up the folder structure for an existing story idea
  • NOT for adding to an existing story project (use the domain-specific skills instead)
  • NOT for a sequel, prequel, or companion to an existing book: use series-continuity, which links the projects and carries canon across
  • NOT for converting an existing manuscript or chapter drafts: run story import <source> --title "{Title}" instead, then build out the bible from the entity candidates it prints

Workflow

  1. Ask for basic story information:
  • Title
  • Genre and sub-genre
  • Brief synopsis (2-3 sentences)
  • Setting era/time period
  • Key themes (2-4)
  • POV style (first-person, third-person-limited, third-person-omniscient)
  • Tense (past, present, future, mixed)

If the Story CLI is available, prefer using it to create the starter project, then inspect and refine the generated files as needed:

story init "{Title}" --genre "{genre}" --sub-genre "{sub-genre}" --setting-era "{era}" --pov "{pov-style}" --tense "{tense}" --synopsis "{synopsis}" --theme "{theme-1}" --theme "{theme-2}"

The title must contain ASCII letters or digits, because the story id recorded in every registry is derived from it (--dir sets only the directory). init refuses an existing directory unless you pass --force; with --force it only creates missing starter files and never overwrites an existing story.md, registry, timeline, or continuity/state.md.

If story is not installed, use bun run story -- from the Story Skills repository checkout or the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder:

node ../story-maintenance/scripts/story.js init "{Title}"

If neither command is available, create the files manually using the steps below.

  1. Create the folder structure at the current working directory:
{story-title-kebab}/
├── story.md
├── style-sheet.md
├── characters/
│   └── _index.md
├── worldbuilding/
│   ├── _index.md
│   ├── locations/
│   ├── systems/
│   ├── factions/
│   └── artifacts/
├── plot/
│   ├── _index.md
│   ├── arcs/
│   └── timeline.md
├── scenes/
│   └── _index.md
├── continuity/
│   ├── state.md
│   ├── questions/
│   │   └── _index.md
│   ├── promises/
│   │   └── _index.md
│   └── clues/
│       └── _index.md
├── glossary/
│   ├── _index.md
│   └── terms/
└── chapters/
    └── _index.md
  1. Populate story.md with the story bible:
---
title: "{Title}"
schema-version: 2
genre: {genre}
sub-genre: {sub-genre}
setting-era: {era}
status: planning
themes:
  - {theme-1}
  - {theme-2}
premise: "{One-sentence controlling idea: value + cause, e.g. justice triumphs because the hero outsmarts the system}"
counter-premise: "{The antagonist's embodied argument}"
pov: {pov-style}
tense: {tense}
---

Below the frontmatter, include sections:

  • Synopsis - the 2-3 sentence synopsis provided
  • Tone & Style - brief notes on the story's voice (derive from genre/themes)
  • Notes - empty section for the user to fill in
  1. Draft a working premise:

Fill in the premise: and counter-premise: fields as hypotheses, not commitments. The premise is a one-sentence controlling idea — value + cause, e.g. "justice triumphs because the hero outsmarts the system". The counter-premise is the antagonist's embodied argument: the story's opposing value, stated as the antagonist would believe it. Draft both early, alongside the synopsis, but do not force theme — a working premise is a guess to be audited, not a conclusion to be imposed. Revisit it during revision: the revision-continuity theme audit pass (see the theme-craft skill for the deep pass) checks whether the ending actually dramatizes the premise through consequence. If the draft argues a different premise, update the premise, not the draft.

  1. Populate each _index.md with an empty registry:

`characters/_index.md`:

---
type: character-registry
story: {story-title-kebab}
---

# Characters

## Registry

| Name | Role | Status | File |
|------|------|--------|------|
| *No characters yet* | | | |

## Relationship Map

*No relationships defined yet.*

## Family Trees

*No family trees defined yet.*

`worldbuilding/_index.md`:

---
type: world-registry
story: {story-title-kebab}
---

# Worldbuilding

## World Overview

*Describe the world at a high level here.*

## Locations

| Name | Type | Region | File |
|------|------|--------|------|
| *No locations yet* | | | |

## Systems

| Name | Type | File |
|------|------|------|
| *No systems yet* | | |

## Factions

| Name | Type | Status | File |
|------|------|--------|------|
| *No factions yet* | | | |

## Artifacts

| Name | Type | Status | File |
|------|------|--------|------|
| *No artifacts yet* | | | |

`plot/_index.md`:

---
type: plot-registry
story: {story-title-kebab}
structure: three-act
---

# Plot Structure

## Story Structure

**Model:** Three-Act Structure (adjust as needed)

## Arcs

| Name | Type | Status | File |
|------|------|--------|------|
| *No arcs yet* | | | |

## Theme Tracking

| Theme | Arcs | Chapters |
|-------|------|----------|
| *No themes tracked yet* | | |

`plot/timeline.md`:

---
type: timeline
story: {story-title-kebab}
---

# Story Timeline

| When | Event | Arc | Chapter |
|------|-------|-----|---------|
| *No events yet* | | | |

`chapters/_index.md`:

---
type: chapter-registry
story: {story-title-kebab}
---

# Chapters

## Registry

| # | Title | POV | Status | Word Count | File |
|---|-------|-----|--------|------------|------|
| *No chapters yet* | | | | | |

## Total Word Count: 0

Also create the v2 support files. Every registry and continuity/state.md needs story: {story-title-kebab} in addition to its type, or story validate reports a missing story field:

  • scenes/_index.md with frontmatter type: scene-registry and story: {story-title-kebab}
  • continuity/state.md with frontmatter type: continuity-state, story: {story-title-kebab}, current-chapter: 0, and empty character-state, object-state, and knowledge-state lists
  • continuity/questions/_index.md with frontmatter type: question-registry and story: {story-title-kebab}
  • continuity/promises/_index.md with frontmatter type: promise-registry and story: {story-title-kebab}
  • continuity/clues/_index.md with frontmatter type: clue-registry and story: {story-title-kebab}
  • glossary/_index.md with frontmatter type: glossary-registry and story: {story-title-kebab}
  • style-sheet.md (optional) with frontmatter type: style-sheet, dialect: unspecified, and empty preferred, watch-words, and allow-words lists, plus the body sections described in the voice-style skill

If manual initialization gets tedious, stop and ask the user to install or run the Story CLI rather than inventing a different project shape.

  1. Present a summary of what was created and suggest next steps:
  • "Add your first character" (triggers character-management skill)
  • "Start worldbuilding" (triggers worldbuilding skill)
  • "Define your plot structure" (triggers plot-structure skill)
  • "Set up the style sheet" (triggers voice-style skill) once there is a writing sample
  • "Run story next ." to show deterministic next actions
  1. When CLI access is available, run a final maintenance check:
story validate {story-title-kebab}

Use this skill in a project

Open any RiverX project, search the Skills panel for danjdewhurst/story-skills/story-init, and install it in one click.

Use this skill