dpearson2699/swift-ios-skills3 files

Carplay

Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.

Specification
Skill ID
dpearson2699/swift-ios-skills/carplay
Publisher
dpearson2699
Repository
swift-ios-skills
Installs
0
Files
3
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

dpearson2699/swift-ios-skills/carplayInstalls these files
  • SKILL.md
  • evals/evals.json
  • references/carplay-patterns.md

What this skill tells the agent

CarPlay

Build category-entitled, template-based CarPlay apps for the vehicle display. Scope: Swift 6.3, iOS 26+.

See references/carplay-patterns.md for extended patterns including full navigation sessions, dashboard scenes, and advanced template composition.

Scope boundary: full CarPlay framework apps use category entitlements, CPTemplateApplicationScene, CPTemplateApplicationSceneDelegate, CPInterfaceController, and system CPTemplate navigation. CarPlay-visible WidgetKit widgets and ActivityKit Live Activities are separate system experiences; route their implementation to those domains while keeping CarPlay-specific validation here.

Contents

  • Entitlements and Setup
  • Scene Configuration
  • Templates Overview
  • Navigation Apps
  • Audio Apps
  • Communication Apps
  • Point of Interest Apps
  • Testing with CarPlay Simulator
  • Common Mistakes
  • Review Checklist
  • References

Entitlements and Setup

Request the category-specific entitlement from Apple's CarPlay entitlement form, accept the addendum, then provision the approved category key below.

Entitlement Keys by Category

EntitlementCategory
com.apple.developer.carplay-audioAudio
com.apple.developer.carplay-communicationCommunication
com.apple.developer.carplay-mapsNavigation
com.apple.developer.carplay-chargingEV Charging
com.apple.developer.carplay-parkingParking
com.apple.developer.carplay-quick-orderingQuick Food Ordering

Project Configuration

  1. Update the App ID in the developer portal under Additional Capabilities.
  2. Generate a new provisioning profile for the updated App ID.
  3. In Xcode, disable automatic signing and import the CarPlay provisioning profile.
  4. Add an Entitlements.plist with the entitlement key set to true.
  5. Set Code Signing Entitlements build setting to the Entitlements.plist path.

Key Types

TypeRole
CPTemplateApplicationSceneUIScene subclass for the CarPlay display
CPTemplateApplicationSceneDelegateScene connect/disconnect lifecycle
CPInterfaceControllerCarPlay-provided controller for setting the root template and pushing, presenting, or popping templates
CPTemplateAbstract base for all CarPlay templates
CPSessionConfigurationVehicle display limits and content style

Scene Configuration

Declare the CarPlay scene in Info.plist and implement CPTemplateApplicationSceneDelegate to respond when CarPlay connects.

Info.plist Scene Manifest

<key>UIApplicationSceneManifest</key>
<dict>
    <key>UIApplicationSupportsMultipleScenes</key>
    <true/>
    <key>UISceneConfigurations</key>
    <dict>
        <key>CPTemplateApplicationSceneSessionRoleApplication</key>
        <array>
            <dict>
                <key>UISceneClassName</key>
                <string>CPTemplateApplicationScene</string>
                <key>UISceneConfigurationName</key>
                <string>CarPlaySceneConfiguration</string>
                <key>UISceneDelegateClassName</key>
                <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string>
            </dict>
        </array>
    </dict>
</dict>

Scene Delegate (Non-Navigation)

Non-navigation apps receive an interface controller only. No window.

import CarPlay

final class CarPlaySceneDelegate: UIResponder,
    CPTemplateApplicationSceneDelegate {

    var interfaceController: CPInterfaceController?

    func templateApplicationScene(
        _ templateApplicationScene: CPTemplateApplicationScene,
        didConnect interfaceController: CPInterfaceController
    ) {
        self.interfaceController = interfaceController
        interfaceController.setRootTemplate(buildRootTemplate(),
                                            animated: true, completion: nil)
    }

    func templateApplicationScene(
        _ templateApplicationScene: CPTemplateApplicationScene,
        didDisconnectInterfaceController interfaceController: CPInterfaceController
    ) {
        self.interfaceController = nil
    }
}

Scene Delegate (Navigation)

Navigation apps receive both an interface controller and a CPWindow. Set the window's root view controller to draw map content.

func templateApplicationScene(
    _ templateApplicationScene: CPTemplateApplicationScene,
    didConnect interfaceController: CPInterfaceController,
    to window: CPWindow
) {
    self.interfaceController = interfaceController
    self.carWindow = window
    window.rootViewController = MapViewController()

    let mapTemplate = CPMapTemplate()
    mapTemplate.mapDelegate = self
    interfaceController.setRootTemplate(mapTemplate, animated: true,
                                        completion: nil)
}

Templates Overview

CarPlay provides a fixed set of template types. The app supplies content; the system renders it on the vehicle display.

General Purpose Templates

TemplatePurpose
CPTabBarTemplateContainer with tabbed child templates
CPListTemplateScrollable sectioned list
CPGridTemplateGrid of tappable icon buttons (max 8)
CPInformationTemplateKey-value info with up to 3 actions
CPAlertTemplateModal alert with up to 2 actions
CPActionSheetTemplateModal action sheet

Category-Specific Templates

TemplateCategory
CPMapTemplateNavigation -- map overlay with nav bar
CPSearchTemplateNavigation -- destination search
CPNowPlayingTemplateAudio -- shared Now Playing screen
CPPointOfInterestTemplateEV Charging / Parking / Food -- POI map
CPContactTemplateCommunication -- contact card

Navigation Hierarchy

Use pushTemplate(_:animated:completion:) to add templates to the stack. Use presentTemplate(_:animated:completion:) for modal display. Use popTemplate(animated:completion:) to go back. CPTabBarTemplate must be set as root -- it cannot be pushed or presented.

CPTabBarTemplate

let browseTab = CPListTemplate(title: "Browse",
                               sections: [CPListSection(items: listItems)])
browseTab.tabImage = UIImage(systemName: "list.bullet")

let tabBar = CPTabBarTemplate(templates: [browseTab, settingsTab])
tabBar.delegate = self
interfaceController.setRootTemplate(tabBar, animated: true, completion: nil)

CPListTemplate

let item = CPListItem(text: "Favorites", detailText: "12 items")
item.handler = { selectedItem, completion in
    self.interfaceController?.pushTemplate(detailTemplate, animated: true,
                                           completion: nil)
    completion()
}

let section = CPListSection(items: [item], header: "Library",
                            sectionIndexTitle: nil)
let listTemplate = CPListTemplate(title: "My App", sections: [section])

Navigation Apps

Navigation apps use com.apple.developer.carplay-maps. They are the only category that receives a CPWindow for drawing map content. The root template must be a CPMapTemplate.

Trip Preview and Route Selection

let routeChoice = CPRouteChoice(
    summaryVariants: ["Fastest Route", "Fast"],
    additionalInformationVariants: ["Via Highway 101"],
    selectionSummaryVariants: ["25 min"]
)
let trip = CPTrip(origin: origin, destination: destination,
                  routeChoices: [routeChoice])
mapTemplate.showTripPreviews([trip], textConfiguration: nil)

Starting a Navigation Session

extension CarPlaySceneDelegate: CPMapTemplateDelegate {
    func mapTemplate(_ mapTemplate: CPMapTemplate,

Use this skill in a project

Open any RiverX project, search the Skills panel for dpearson2699/swift-ios-skills/carplay, and install it in one click.

Use this skill