Passkit
Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments.
- Skill ID
- dpearson2699/swift-ios-skills/passkit
- Publisher
- dpearson2699
- Repository
- swift-ios-skills
- Installs
- 0
- Files
- 3
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
dpearson2699/swift-ios-skills/passkitInstalls these files- SKILL.md
- evals/evals.json
- references/wallet-passes.md
What this skill tells the agent
PassKit
Accept Apple Pay payments for physical goods, real-world services, donations, and eligible recurring payments, and add passes to the user's Wallet. Covers payment buttons, payment requests, authorization, Wallet passes, and merchant configuration. Targets Swift 6.3 / iOS 26+.
For advanced Apple Pay flows, one PKPaymentRequest can set only one optional advanced request type: recurring, automatic reload, deferred, Apple Pay Later availability, or multi-token contexts. Use separate payment requests when a checkout needs more than one of those modes.
Contents
- Setup
- Displaying the Apple Pay Button
- Creating a Payment Request
- Presenting the Payment Sheet
- Handling Payment Authorization
- Wallet Passes
- Checking Pass Library
- Common Mistakes
- Review Checklist
- References
Setup
Project Configuration
- Enable the Apple Pay capability in Xcode
- Create a Merchant ID in the Apple Developer portal (format:
merchant.com.example.app) - Generate and install a Payment Processing Certificate for your merchant ID
- Add the merchant ID to your entitlements
Availability Check
Always verify the device can make payments before showing Apple Pay UI. If you check for an active card with canMakePayments(usingNetworks:capabilities:), Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever you use that check.
import PassKit
func canMakePayments() -> Bool {
// Check device supports Apple Pay at all
guard PKPaymentAuthorizationController.canMakePayments() else {
return false
}
// Check user has cards for the networks you support
return PKPaymentAuthorizationController.canMakePayments(
usingNetworks: [.visa, .masterCard, .amex, .discover],
capabilities: .threeDSecure
)
}Displaying the Apple Pay Button
SwiftUI
Use the built-in PayWithApplePayButton view in SwiftUI. Use Apple-provided button APIs for any control labeled Apple Pay; custom buttons must not include the Apple Pay logo or "Apple Pay" text.
import SwiftUI
import PassKit
struct CheckoutView: View {
var body: some View {
PayWithApplePayButton(.buy) {
startPayment()
}
.payWithApplePayButtonStyle(.black)
.frame(height: 48)
.padding()
}
}UIKit
Use PKPaymentButton for UIKit-based interfaces.
let button = PKPaymentButton(
paymentButtonType: .buy,
paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)Button types: .plain, .buy, .setUp, .inStore, .donate, .checkout, .continue, .book, .subscribe, .reload, .addMoney, .topUp, .order, .rent, .support, .contribute, .tip
Creating a Payment Request
Build a PKPaymentRequest with your merchant details and the items being purchased. PassKit amount APIs take NSDecimalNumber, not Double.
func createPaymentRequest() -> PKPaymentRequest {
let request = PKPaymentRequest()
request.merchantIdentifier = "merchant.com.example.app"
request.countryCode = "US"
request.currencyCode = "USD"
request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
request.merchantCapabilities = .threeDSecure
request.paymentSummaryItems = [
PKPaymentSummaryItem(
label: "Widget",
amount: NSDecimalNumber(string: "9.99")
),
PKPaymentSummaryItem(
label: "Shipping",
amount: NSDecimalNumber(string: "4.99")
),
PKPaymentSummaryItem(
label: "My Store",
amount: NSDecimalNumber(string: "14.98")
) // Total
]
return request
}The last item in paymentSummaryItems is treated as the total and its label appears in the Pay line on the payment sheet.
Requesting Shipping and Contact Info
Request only the contact fields needed to price, fulfill, or legally process the order. Collect required product choices, optional notes, per-item shipping destinations, and pickup locations before the Apple Pay button when the payment sheet cannot collect them accurately.
request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]
let standard = PKShippingMethod(
label: "Standard",
amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"
let express = PKShippingMethod(
label: "Express",
amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"
request.shippingMethods = [standard, express]
request.shippingType = .shipping // .delivery, .storePickup, .servicePickupSupported Networks
| Network | Constant |
|---|---|
| Visa | .visa |
| Mastercard | .masterCard |
| American Express | .amex |
| Discover | .discover |
| China UnionPay | .chinaUnionPay |
| JCB | .JCB |
| Maestro | .maestro |
| Electron | .electron |
| Interac | .interac |
Query available networks at runtime with PKPaymentRequest.availableNetworks().
Presenting the Payment Sheet
Use PKPaymentAuthorizationController (works in both SwiftUI and UIKit, no view controller needed). The controller's delegate is weak, so retain the controller for the life of the sheet.
final class CheckoutCoordinator: NSObject {
private var paymentController: PKPaymentAuthorizationController?
@MainActor
func startPayment() {
let controller = PKPaymentAuthorizationController(
paymentRequest: createPaymentRequest()
)
paymentController = controller
controller.delegate = self
controller.present { [weak self] presented in
if !presented {
self?.paymentController = nil
}
}
}
}Handling Payment Authorization
Implement PKPaymentAuthorizationControllerDelegate to process the payment token.
extension CheckoutCoordinator: PKPaymentAuthorizationControllerDelegate {
func paymentAuthorizationController(
_ controller: PKPaymentAuthorizationController,
didAuthorizePayment payment: PKPayment,
handler completion: @escaping (PKPaymentAuthorizationResult) -> Void
) {
// Send payment.token.paymentData to your payment processor
Task {
do {
try await paymentService.process(payment.token)
completion(PKPaymentAuthorizationResult(status: .success, errors: nil))
} catch {
completion(PKPaymentAuthorizationResult(status: .failure, errors: [error]))
}
}
}
func paymentAuthorizationControllerDidFinish(
_ controller: PKPaymentAuthorizationController
) {
controller.dismiss { [weak self] in
self?.paymentController = nil
}
}
}Handling Shipping Changes
func paymentAuthorizationController(
_ controller: PKPaymentAuthorizationController,
didSelectShippingMethod shippingMethod: PKShippingMethod,
handler completion: @escaping (PKPaymentRequestShippingMethodUpdate) -> Void
) {
let updatedItems = recalculateItems(with: shippingMethod)
let update = PKPaymentRequestShippingMethodUpdate(paymentSummaryItems: updatedItems)
completion(update)
}Wallet Passes
Adding a Pass to Wallet
Load signed .pkpass data, verify the device can add passes, then present PKAddPassesViewController when you want the user to review the pass before adding it. PKPass(data:) expects signed pass data and can throw invalid-data
More from dpearson2699
Use this skill in a project
Open any RiverX project, search the Skills panel for dpearson2699/swift-ios-skills/passkit, and install it in one click.
