Speech Recognition
Transcribe speech to text using Apple's Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing recorded audio files, handling speech and microphone authorization, choosing on-device vs server-backed SFSpeechRecognizer behavior, or adopting SpeechAnalyzer, SpeechTranscriber, DictationTranscriber, AssetInventory, and async result streams on iOS 26+.
- Skill ID
- dpearson2699/swift-ios-skills/speech-recognition
- Publisher
- dpearson2699
- Repository
- swift-ios-skills
- Installs
- 0
- Files
- 3
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
dpearson2699/swift-ios-skills/speech-recognitionInstalls these files- SKILL.md
- evals/evals.json
- references/speechanalyzer-patterns.md
What this skill tells the agent
Speech Recognition
Transcribe live and pre-recorded audio to text using Apple's Speech framework. Covers SpeechAnalyzer / SpeechTranscriber (iOS 26+) and SFSpeechRecognizer (iOS 10+) fallback guidance.
Scope boundary: Use this skill for speech-to-text recognition, speech authorization, microphone capture plumbing, and result handling. Hand off text analysis, language identification after transcription, sentiment, embeddings, and translation to natural-language; hand off audio playback UI to avkit; hand off summarization or generation over transcripts to apple-on-device-ai.
Contents
- SpeechAnalyzer Strategy (iOS 26+)
- SFSpeechRecognizer Setup
- Authorization
- Live Microphone Transcription
- Pre-Recorded Audio File Recognition
- On-Device vs Server Recognition
- Handling Results
- Common Mistakes
- Review Checklist
- References
SpeechAnalyzer Strategy (iOS 26+)
Use SpeechAnalyzer for modern iOS 26+ speech analysis, especially long-form recordings, live transcription, time-indexed transcripts, and fully on-device flows. Keep SFSpeechRecognizer for iOS 10+ deployment targets, server-backed locale coverage, or existing callback/delegate implementations.
Read SpeechAnalyzer patterns when implementing an iOS 26+ transcription pipeline, model asset handling, volatile results, or file/buffer examples.
SpeechAnalyzer setup checklist
- Choose the module:
SpeechTranscriberfor the newer general-purpose on-device model.DictationTranscriberwhenSpeechTranscriberis unavailable for the current device or locale and dictation-compatible support is acceptable.SpeechDetectoronly in conjunction with a transcriber when voice activity detection is worth the accuracy/power tradeoff.
- Check support before creating the session:
SpeechTranscriber.isAvailableSpeechTranscriber.supportedLocale(equivalentTo:)SpeechTranscriber.installedLocales/supportedLocaleswhen showing language choices.
- Pick a documented preset:
.transcriptionfor basic accurate transcription..progressiveTranscriptionfor live UI updates..timeIndexedProgressiveTranscriptionwhen playback highlighting needsaudioTimeRange.
- Install required assets with
AssetInventory.assetInstallationRequest. - Convert live audio buffers to
SpeechAnalyzer.bestAvailableAudioFormat(compatibleWith:)before yieldingAnalyzerInput. - Consume module results from their
AsyncSequencein a separate task. - Finish explicitly with
finalizeAndFinish(through:),finalizeAndFinishThroughEndOfInput(), orcancelAndFinishNow().
Do not use an offlineTranscription preset; Apple does not document one. Finishing an AsyncStream input sequence does not finish the analyzer session.
SFSpeechRecognizer Setup
Creating a recognizer with locale
import Speech
// Default locale (user's current language)
let recognizer = SFSpeechRecognizer()
// Specific locale
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))
// Check if recognition is available for this locale
guard let recognizer, recognizer.isAvailable else {
print("Speech recognition not available")
return
}Monitoring availability changes
final class SpeechManager: NSObject, SFSpeechRecognizerDelegate {
private let recognizer = SFSpeechRecognizer()!
override init() {
super.init()
recognizer.delegate = self
}
func speechRecognizer(
_ speechRecognizer: SFSpeechRecognizer,
availabilityDidChange available: Bool
) {
// Update UI — disable record button when unavailable
}
}Authorization
Request both speech recognition and microphone permissions before starting live transcription. Add these keys to Info.plist:
NSSpeechRecognitionUsageDescriptionNSMicrophoneUsageDescription
import Speech
import AVFoundation
func requestPermissions() async -> Bool {
let speechStatus = await withCheckedContinuation { continuation in
SFSpeechRecognizer.requestAuthorization { status in
continuation.resume(returning: status)
}
}
guard speechStatus == .authorized else { return false }
let micStatus: Bool
if #available(iOS 17, *) {
micStatus = await AVAudioApplication.requestRecordPermission()
} else {
micStatus = await withCheckedContinuation { continuation in
AVAudioSession.sharedInstance().requestRecordPermission { granted in
continuation.resume(returning: granted)
}
}
}
return micStatus
}Live Microphone Transcription
The standard pattern: AVAudioEngine captures microphone audio → buffers are appended to SFSpeechAudioBufferRecognitionRequest → results stream in.
import Speech
import AVFoundation
final class LiveTranscriber {
private let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
private let audioEngine = AVAudioEngine()
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
func startTranscribing() throws {
// Cancel any in-progress task
recognitionTask?.cancel()
recognitionTask = nil
// Configure audio session
let audioSession = AVAudioSession.sharedInstance()
try audioSession.setCategory(.record, mode: .measurement, options: .duckOthers)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
// Create request
let request = SFSpeechAudioBufferRecognitionRequest()
request.shouldReportPartialResults = true
self.recognitionRequest = request
// Start recognition task
recognitionTask = recognizer.recognitionTask(with: request) { result, error in
if let result {
let text = result.bestTranscription.formattedString
print("Transcription: \(text)")
if result.isFinal {
self.stopTranscribing()
}
}
if let error {
print("Recognition error: \(error)")
self.stopTranscribing()
}
}
// Install audio tap
let inputNode = audioEngine.inputNode
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {
buffer, _ in
request.append(buffer)
}
audioEngine.prepare()
try audioEngine.start()
}
func stopTranscribing() {
audioEngine.stop()
audioEngine.inputNode.removeTap(onBus: 0)
recognitionRequest?.endAudio()
recognitionRequest = nil
recognitionTask?.cancel()
recognitionTask = nil
}
}Pre-Recorded Audio File Recognition
Use SFSpeechURLRecognitionRequest for audio files on disk:
func transcribeFile(at url: URL) async throws -> String {
guard let recognizer = SFSpeechRecognizer(), recognizer.isAvailable else {
throw SpeechError.unavailable
}
let request = SFSpeechURLRecognitionRequest(url: url)
request.shouldReportPartialResults = false
return try await withCheckedThrowingContinuation { continuation in
var didResume = false
recognizer.recognitionTask(with: request) { result, error in
guard !didResume else { return }
if let error {
didResume = true
continuation.resume(throwing: error)More from dpearson2699
Use this skill in a project
Open any RiverX project, search the Skills panel for dpearson2699/swift-ios-skills/speech-recognition, and install it in one click.
