Swiftui Gestures
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.
- Skill ID
- dpearson2699/swift-ios-skills/swiftui-gestures
- Publisher
- dpearson2699
- Repository
- swift-ios-skills
- Installs
- 0
- Files
- 3
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
dpearson2699/swift-ios-skills/swiftui-gesturesInstalls these files- SKILL.md
- evals/evals.json
- references/gesture-patterns.md
What this skill tells the agent
SwiftUI Gestures (iOS 26+)
Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.
Scope boundary: This skill owns SwiftUI gesture recognition, composition, gesture state, and gesture-specific accessibility alternatives. Broader SwiftUI architecture/state ownership belongs in swiftui-patterns; list, scroll, form, and control layout belongs in swiftui-layout-components; broad UIKit bridging belongs in swiftui-uikit-interop.
When correcting Apple API availability, deprecation, or behavior claims, cite the relevant Sosumi or official Apple documentation URL in the response.
Contents
- Gesture Overview
- TapGesture
- LongPressGesture
- DragGesture
- MagnifyGesture (iOS 17+)
- RotateGesture (iOS 17+)
- Gesture Composition
- `@GestureState`
- Adding Gestures to Views
- Custom Gesture Protocol
- Common Mistakes
- Review Checklist
- References
Gesture Overview
| Gesture | Type | Value | Since |
|---|---|---|---|
TapGesture | Discrete | Void | iOS 13 |
LongPressGesture | Discrete | Bool | iOS 13 |
DragGesture | Continuous | DragGesture.Value | iOS 13 |
MagnifyGesture | Continuous | MagnifyGesture.Value | iOS 17 |
RotateGesture | Continuous | RotateGesture.Value | iOS 17 |
SpatialTapGesture | Discrete | SpatialTapGesture.Value | iOS 16 |
Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).
TapGesture
Recognizes one or more taps. Use the count parameter for multi-tap.
// Single, double, and triple tap
TapGesture() .onEnded { tapped.toggle() }
TapGesture(count: 2) .onEnded { handleDoubleTap() }
TapGesture(count: 3) .onEnded { handleTripleTap() }
// Shorthand modifier
Text("Tap me").onTapGesture(count: 2) { handleDoubleTap() }LongPressGesture
Succeeds after the user holds for minimumDuration. Fails if finger moves beyond maximumDistance.
// Basic long press (0.5s default)
LongPressGesture()
.onEnded { _ in showMenu = true }
// Custom duration and distance tolerance
LongPressGesture(minimumDuration: 1.0, maximumDistance: 10)
.onEnded { _ in triggerHaptic() }With visual feedback via @GestureState + .updating():
@GestureState private var isPressing = false
Circle()
.fill(isPressing ? .red : .blue)
.scaleEffect(isPressing ? 1.2 : 1.0)
.gesture(
LongPressGesture(minimumDuration: 0.8)
.updating($isPressing) { current, state, _ in state = current }
.onEnded { _ in completedLongPress = true }
)Shorthand: .onLongPressGesture(minimumDuration:perform:onPressingChanged:).
DragGesture
Tracks finger movement. Value provides startLocation, location, translation, velocity, and predictedEndTranslation. DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ gesture types such as MagnifyGesture and RotateGesture.
@State private var offset = CGSize.zero
RoundedRectangle(cornerRadius: 16)
.fill(.blue)
.frame(width: 100, height: 100)
.offset(offset)
.gesture(
DragGesture()
.onChanged { value in offset = value.translation }
.onEnded { _ in withAnimation(.spring) { offset = .zero } }
)Configure minimum distance and coordinate space:
DragGesture(minimumDistance: 20, coordinateSpace: .global)MagnifyGesture (iOS 17+)
Replaces the deprecated MagnificationGesture. Tracks pinch-to-zoom scale.
@GestureState private var magnifyBy = 1.0
Image("photo")
.resizable().scaledToFit()
.scaleEffect(magnifyBy)
.gesture(
MagnifyGesture()
.updating($magnifyBy) { value, state, _ in
state = value.magnification
}
)RotateGesture (iOS 17+)
RotateGesture is the newer alternative to RotationGesture. Tracks two-finger rotation angle.
@State private var angle = Angle.zero
Rectangle()
.fill(.blue).frame(width: 200, height: 200)
.rotationEffect(angle)
.gesture(
RotateGesture(minimumAngleDelta: .degrees(1))
.onChanged { value in angle = value.rotation }
)For persisted, clamped magnification and combined rotation examples, load references/gesture-patterns.md.
Gesture Composition
.simultaneously(with:) — both gestures recognized at the same time
let magnify = MagnifyGesture()
.onChanged { value in scale = value.magnification }
let rotate = RotateGesture()
.onChanged { value in angle = value.rotation }
Image("photo")
.scaleEffect(scale)
.rotationEffect(angle)
.gesture(magnify.simultaneously(with: rotate))The value is SimultaneousGesture.Value with .first and .second optionals.
.sequenced(before:) — first must succeed before second begins
let longPressBeforeDrag = LongPressGesture(minimumDuration: 0.5)
.sequenced(before: DragGesture())
.onEnded { value in
guard case .second(true, let drag?) = value else { return }
finalOffset.width += drag.translation.width
finalOffset.height += drag.translation.height
}.exclusively(before:) — only one succeeds (first has priority)
let doubleTapOrLongPress = TapGesture(count: 2)
.exclusively(before:
LongPressGesture()
)
.onEnded { result in
switch result {
case .first(_): handleDoubleTap()
case .second(_): handleLongPress()
}
}@GestureState
@GestureState is a property wrapper that automatically resets to its initial value when the gesture ends. Use for transient feedback; use @State for values that persist.
@GestureState private var dragOffset = CGSize.zero // resets to .zero
@State private var position = CGSize.zero // persists
Circle()
.offset(
x: position.width + dragOffset.width,
y: position.height + dragOffset.height
)
.gesture(
DragGesture()
.updating($dragOffset) { value, state, _ in
state = value.translation
}
.onEnded { value in
position.width += value.translation.width
position.height += value.translation.height
}
)Custom reset with animation: @GestureState(resetTransaction: Transaction(animation: .spring))
Adding Gestures to Views
Three modifiers control gesture priority in the view hierarchy:
| Modifier | Behavior |
|---|---|
.gesture() | Lower precedence than gestures already defined by the view or its children. |
.highPriorityGesture() | Added gesture takes precedence over existing gestures. |
.simultaneousGesture() | Added gesture processes at the same priority as existing gestures. |
let parentTap = TapGesture().onEnded { handleParent() }
VStack {
Image(systemName: "star.fill")
.onTapGesture { handleChild() }
}
.simultaneousGesture(parentTap) // Both handlers run on child content.Use .gesture(parentTap) for the default lower-precedence parent gesture, or .highPriorityGesture(parentTap) when the added parent gesture should win.
GestureMask
Control which gestures participate when using .gesture(_:including:):
.gesture(drag, including: .gesture) // added gesture; disables subview gestures
.gesture(drag, including: .subviews) // subview gestures; disables added gesture
.gesture(drag, including: .all) // default: added + subview gesturesMore from dpearson2699
Use this skill in a project
Open any RiverX project, search the Skills panel for dpearson2699/swift-ios-skills/swiftui-gestures, and install it in one click.
