freshtechbro/claudedesignskills5 files

Spline Interactive

Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.

Specification
Skill ID
freshtechbro/claudedesignskills/spline-interactive
Publisher
freshtechbro
Repository
claudedesignskills
Installs
0
Files
5
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

freshtechbro/claudedesignskills/spline-interactiveInstalls these files
  • SKILL.md
  • assets/README.md
  • references/api_reference.md
  • scripts/component_builder.py
  • scripts/project_generator.py

What this skill tells the agent

Spline Interactive - Browser-Based 3D Design and Animation

Overview

Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.

Key Features:

  • Visual 3D modeling with parametric shapes, extrusion, and boolean operations
  • State-based animation system with timeline controls
  • Interactive event system (mouse, keyboard, collision, scroll)
  • Multiple export options (React components, web code, public URLs)
  • Real-time collaboration with team libraries
  • AI-powered generation (3D from text, textures, style transfer)
  • Built-in physics and particle systems

When to Use This Skill:

  • Creating 3D web experiences without writing Three.js code
  • Designing interactive product showcases or configurators
  • Prototyping 3D UI/UX concepts visually
  • Building marketing pages with 3D elements
  • Collaborating with designers on 3D content
  • Exporting scenes for React or vanilla JS integration

Alternatives:

  • Three.js (threejs-webgl): For developers who prefer code-first approach and need maximum control
  • Babylon.js (babylonjs-engine): For game-focused projects with built-in physics
  • React Three Fiber (react-three-fiber): For React developers who want to build 3D with JSX

Core Concepts

1. Scene Structure

Spline organizes projects into scenes containing:

  • Objects: 3D models, shapes, text, images
  • Lights: Directional, point, spot lights
  • Cameras: Orbital, perspective, orthographic
  • Events: Interaction triggers
  • States: Animation keyframes

2. Components System

Reusable elements that can be:

  • Created from any object or group
  • Instantiated multiple times
  • Updated across all instances
  • Overridden per instance

3. State-Based Animation

Animations are defined as transitions between states:

  • Default State: Initial appearance
  • Additional States: Target appearances
  • Events: Triggers that cause state transitions
  • Transitions: Duration, easing, properties

4. Interactivity Model

Event-driven system with:

  • Events: User actions or scene triggers
  • Conditions: Logic gates (if/else)
  • Actions: State changes, audio, scene switches
  • Variables: Dynamic data from APIs or user input

5. Export Options

Multiple deployment methods:

  • Public URL: Direct shareable link
  • Code Export: React component or vanilla JS
  • Spline Viewer: Embedded iframe
  • Self-Hosted: Download and host independently

Common Patterns

Pattern 1: Basic React Integration

Use Case: Embed a Spline scene in a React application

Implementation:

# Installation
npm install @splinetool/react-spline @splinetool/runtime
import Spline from '@splinetool/react-spline';

export default function Hero() {
  return (
    <div style={{ width: '100%', height: '600px' }}>
      <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
    </div>
  );
}

Key Points:

  • Scene URL comes from Spline export dialog
  • Component fills parent container
  • Automatically handles loading and rendering

Pattern 2: Event Handling and Object Interaction

Use Case: Respond to user clicks on specific objects

Implementation:

import Spline from '@splinetool/react-spline';

export default function InteractiveScene() {
  function onSplineMouseDown(e) {
    // Check if clicked object is the button
    if (e.target.name === 'Button') {
      console.log('Button clicked!');

      // Get object properties
      console.log('Position:', e.target.position);
      console.log('Rotation:', e.target.rotation);
      console.log('Scale:', e.target.scale);
    }
  }

  function onSplineMouseHover(e) {
    if (e.target.name === 'Button') {
      console.log('Hovering over button');
    }
  }

  return (
    <Spline
      scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
      onSplineMouseDown={onSplineMouseDown}
      onSplineMouseHover={onSplineMouseHover}
    />
  );
}

Available Event Handlers:

  • onSplineMouseDown - Mouse press on object
  • onSplineMouseUp - Mouse release
  • onSplineMouseHover - Mouse over object
  • onSplineKeyDown - Keyboard press
  • onSplineKeyUp - Keyboard release
  • onSplineStart - Scene loaded and started
  • onSplineLookAt - Camera look-at event
  • onSplineFollow - Camera follow event
  • onSplineScroll - Scroll event

Pattern 3: Programmatic Object Control

Use Case: Modify object properties from React code

Implementation:

import { useRef } from 'react';
import Spline from '@splinetool/react-spline';

export default function ProductViewer() {
  const cube = useRef();
  const splineApp = useRef();

  function onLoad(spline) {
    // Save Spline instance
    splineApp.current = spline;

    // Find object by name
    const obj = spline.findObjectByName('Product');
    // Or by ID
    // const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');

    cube.current = obj;
  }

  function rotateProduct() {
    if (cube.current) {
      // Rotate 45 degrees around Y axis
      cube.current.rotation.y += Math.PI / 4;
    }
  }

  function changeColor() {
    if (cube.current) {
      // Change material color (hex color)
      cube.current.material.color.set(0xff6b6b);
    }
  }

  function moveProduct() {
    if (cube.current) {
      cube.current.position.x += 50;
      cube.current.position.y += 10;
    }
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
        onLoad={onLoad}
      />
      <div style={{ position: 'absolute', top: 20, left: 20 }}>
        <button onClick={rotateProduct}>Rotate</button>
        <button onClick={changeColor}>Change Color</button>
        <button onClick={moveProduct}>Move</button>
      </div>
    </div>
  );
}

Object Properties You Can Modify:

  • position - { x, y, z }
  • rotation - { x, y, z } (radians)
  • scale - { x, y, z }
  • material.color - Color hex value
  • visible - Boolean

Pattern 4: Triggering Spline Animations

Use Case: Trigger animations defined in Spline from React

Implementation:

import { useRef } from 'react';
import Spline from '@splinetool/react-spline';

export default function AnimatedCard() {
  const splineApp = useRef();

  function onLoad(app) {
    splineApp.current = app;
  }

  function triggerHoverAnimation() {
    // Emit mouseHover event on 'Card' object
    splineApp.current.emitEvent('mouseHover', 'Card');
  }

  function triggerClickAnimation() {
    // Emit mouseDown event on 'Button' object
    splineApp.current.emitEvent('mouseDown', 'Button');
  }

  function reverseAnimation() {
    // Play animation in reverse
    splineApp.current.emitEventReverse('mouseHover', 'Card');
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
        onLoad={onLoad}
      />
      <button onClick={triggerHoverAnimation}>Hover Effect</button>
      <button onClick={triggerClickAnimation}>Click Effect</button>
      <button onClick={reverseAnimation}>Reverse</button>
    </div>
  );
}

Available Event Types:

  • mouseDown - Mouse press
  • mouseHover - Hover effect
  • mouseUp - Mouse release
  • keyDown - Key press
  • keyUp - Key release
  • start - Start event
  • lookAt - Look at camera
  • follow - Follow camera

Pattern 5: Next.js Integration with SSR

Use Case: Use Spline in Next.js with server-side rendering benefits

Implementation:

// app/page.js (Next.js 13+ App Router)
import Spline from '@splinetool/react-spline/next';

export default function Home() {
  return (
    <main>
      <div style={{ width: '100vw', height: '100vh' }}>

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