60fps Animation
This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".
- Skill ID
- iart-ai/web-animation-skills/60fps-animation
- Publisher
- iart-ai
- Repository
- web-animation-skills
- Installs
- 0
- Files
- 3
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
iart-ai/web-animation-skills/60fps-animationInstalls these files- README.md
- SKILL.md
- references/patterns-and-profiling.md
What this skill tells the agent
Performant Web Animation
Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite. Animating width, height, top, left, margin, padding, box-shadow, or filter re-runs layout and/or paint each frame, blocking the main thread. Animating `transform` and `opacity` runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.
When to use
Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto, or when reviewing animation code for performance.
Core rule: animate only transform and opacity
Map every "expensive" animation to a cheap equivalent.
| Animating (expensive) | Triggers | Replace with (cheap) |
|---|---|---|
width / height | Layout + Paint | transform: scaleX()/scaleY() (+ FLIP for true size) |
top / left / margin | Layout + Paint | transform: translate() |
box-shadow | Paint | Animate opacity of a pseudo-element holding the shadow |
filter: blur() | Paint (heavy) | Cross-fade two layers via opacity, or accept sparingly |
background-position | Paint | transform: translate() on a child layer |
color / background | Paint | Often acceptable; or cross-fade layers |
Position and size via transform
/* BAD: animates layout every frame */
.box { transition: left 300ms, width 300ms; left: 0; width: 100px; }
.box:hover { left: 200px; width: 200px; }
/* GOOD: compositor-only */
.box {
transition: transform 300ms ease;
transform: translateX(0) scaleX(1);
transform-origin: left center;
}
.box:hover { transform: translateX(200px) scaleX(2); }scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP.
Cheap box-shadow via pseudo-element opacity
Animating box-shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after, then animate only its opacity.
.card { position: relative; }
.card::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: 0 12px 28px rgba(0,0,0,0.35);
opacity: 0;
transition: opacity 300ms ease;
pointer-events: none;
}
.card:hover::after { opacity: 1; }The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate.
FLIP: animate layout changes cheaply
FLIP (First, Last, Invert, Play) animates a layout change (reorder, resize, move between containers) using only transform. Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work.
function flip(el, mutate) {
const first = el.getBoundingClientRect(); // First
mutate(); // change the DOM/layout
const last = el.getBoundingClientRect(); // Last
const dx = first.left - last.left;
const dy = first.top - last.top;
const sx = first.width / last.width;
const sy = first.height / last.height;
el.animate(
[
{ transformOrigin: 'top left',
transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, // Invert
{ transformOrigin: 'top left', transform: 'none' }, // Play
],
{ duration: 300, easing: 'cubic-bezier(0.2, 0, 0, 1)' }
);
}
// usage: animate an element moving to a new grid position
flip(card, () => targetContainer.appendChild(card));The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads before any mutation (see layout thrashing below).
Animating height: auto
height: auto is not interpolatable historically. Modern and fallback approaches:
/* Modern (Chrome 129+/supporting browsers): opt size keywords into animation */
.panel {
interpolate-size: allow-keywords; /* enables animating to/from auto */
height: 0;
overflow: clip;
transition: height 300ms ease;
}
.panel.open { height: auto; }
/* calc-size() also works: height: calc-size(auto, size); *//* Robust fallback today: CSS grid 1fr -> 0fr */
.wrapper {
display: grid;
grid-template-rows: 0fr; /* collapsed */
transition: grid-template-rows 300ms ease;
}
.wrapper.open { grid-template-rows: 1fr; }
.wrapper > .content { overflow: hidden; min-height: 0; }The grid trick animates the track size (compositor-friendly enough and broadly supported) and needs no JS height measurement. Use interpolate-size: allow-keywords / calc-size(auto, size) where the target browsers support it; keep the grid technique as the cross-browser default.
Avoid layout thrashing (batch reads, then writes)
Reading a layout property (offsetWidth, getBoundingClientRect, scrollTop, getComputedStyle) after a write forces a synchronous reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame.
// BAD: read, write, read, write... forces reflow each iteration
items.forEach((el) => {
const w = el.offsetWidth; // read (forces layout)
el.style.width = w * 1.5 + 'px'; // write (invalidates layout)
});
// GOOD: batch all reads, then all writes
const widths = items.map((el) => el.offsetWidth); // all reads
items.forEach((el, i) => { // all writes
el.style.width = widths[i] * 1.5 + 'px';
});For frame-synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling.
will-change: use sparingly
will-change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over-use degrades performance.
.menu { will-change: transform; } /* only on elements about to animate */Rules: apply just before the animation (e.g. on hover/parent state), remove it after (will-change: auto) when idle, never blanket-apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will-change.
Deliver & verify (standalone HTML)
Packaged helper (scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
The deliverable is one self-contained `.html` that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two-pronged: the frame must look right and be cheap to produce (compositor-only).
Output contract:
- One
.html, deps via CDN if any, animation driven by CSS transitions/@keyframesor the Web Animations API. - A freeze mechanism so a screenshot lands on a deterministic frame:
- CSS
@keyframes→?t=Nsetsel.style.animationDelay = (-N)+'s'; el.style.animationPlayState = 'paused'. - WAAPI / JS → keep the animation object and
anim.pause(); anim.currentTime = N*1000.
Verify loop — freeze → screenshot, then profile for jank:
- Open headless at start / mid / end (
?t=0, mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text fromscaleX, FLIP lands on the real layout, shadow/height transitions look right). - Confirm it's compositor-only — the whole point of this skill. Either:
More from iart-ai
Use this skill in a project
Open any RiverX project, search the Skills panel for iart-ai/web-animation-skills/60fps-animation, and install it in one click.
