iart-ai/web-animation-skills3 files

Accessible Animation

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.

Specification
Skill ID
iart-ai/web-animation-skills/accessible-animation
Publisher
iart-ai
Repository
web-animation-skills
Installs
0
Files
3
Synced
Sep 23, 2026
How to use it

Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.

iart-ai/web-animation-skills/accessible-animationInstalls these files
  • README.md
  • SKILL.md
  • references/patterns.md

What this skill tells the agent

Accessible Animation (Reduced Motion, Tiered)

Honor prefers-reduced-motion: reduce as a graceful degradation, not a kill switch. The OS-level setting (macOS: Settings > Accessibility > Display > Reduce motion; Windows: Settings > Accessibility > Visual effects > Animation effects; iOS/Android equivalents) signals that vestibular-triggering motion causes nausea, dizziness, or migraines. The correct response is to remove the dangerous motion while keeping orientation cues.

When to use

Use when adding or auditing animation in a web UI, when a user reports motion sickness or WCAG findings, or when integrating animation libraries (GSAP, Framer Motion, Lenis smooth scroll, Anime.js, CSS keyframes) into an accessible product.

The core principle: tier motion, do not nuke it

Removing all animation is a common over-correction. An instant state change with no transition can be more disorienting (elements teleport) and removes useful affordances (focus rings, loading spinners that communicate progress). Sort every animation into three tiers:

  • Tier 1 — Remove entirely (vestibular triggers). Parallax; large-area slides/translates across the viewport; scale/zoom of large elements; 3D rotation and spin; continuous auto-playing carousels and marquees; smooth-scroll hijacking (Lenis/Locomotive); scroll-jacked pinned scenes; motion-path animation; anything that moves a large portion of the screen or implies depth/self-motion.
  • Tier 2 — Soften / shorten. Replace movement with a short opacity fade (≤200ms). Reduce distance and duration. Keep the fact of a transition (so elements don't teleport) but strip the displacement. Replace a 600ms slide-in-from-left with a 150ms cross-fade.
  • Tier 3 — Always keep. Opacity fades, color/background transitions, focus-ring transitions, loading indicators, and motion that is essential to meaning (WCAG allows essential animation). These rarely trigger vestibular responses because they imply no self-motion.

CSS layer: media-query gating

Write motion as the default, then override under the reduce query. Prefer a global safety net plus targeted overrides.

/* Global safety net: neutralize runaway motion but DO NOT set 0s blindly,
   which can break JS that waits for transitionend/animationend. Use 0.01ms. */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;   /* stop infinite spins/marquees */
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;          /* kill smooth scroll */
  }
}

The global net is a backstop. Layer intentional, tiered overrides on top so Tier 3 motion survives:

.card {
  transition: transform 400ms ease, opacity 400ms ease, background-color 200ms ease;
}

@media (prefers-reduced-motion: reduce) {
  .card {
    /* Tier 2: drop the transform (movement), keep opacity + color (Tier 3) */
    transition: opacity 150ms ease, background-color 150ms ease;
  }
  .parallax-layer { transform: none !important; }        /* Tier 1: remove */
  .hero-zoom      { animation: none !important; }        /* Tier 1: remove */
}

Use the positive query (prefers-reduced-motion: no-preference) to opt motion IN, which is the safest pattern for elaborate effects:

.hero { opacity: 1; } /* visible, static by default */
@media (prefers-reduced-motion: no-preference) {
  .hero { animation: zoom-in 1.2s ease both; } /* only animate when allowed */
}

JS layer: matchMedia gating

CSS cannot gate JS-driven animation (GSAP timelines, Framer's animate, canvas/WebGL, Lenis). Read the same signal via matchMedia and react to live changes (users toggle the OS setting without reloading).

const REDUCE_QUERY = '(prefers-reduced-motion: reduce)';

export function prefersReducedMotion() {
  return typeof window !== 'undefined'
    && window.matchMedia
    && window.matchMedia(REDUCE_QUERY).matches;
}

// Live updates: listen so toggling the OS setting takes effect immediately.
export function onReducedMotionChange(cb) {
  const mq = window.matchMedia(REDUCE_QUERY);
  const handler = (e) => cb(e.matches);
  mq.addEventListener('change', handler);          // modern API
  return () => mq.removeEventListener('change', handler);
}

Library gating, applied as one reusable layer

// GSAP — use matchMedia(): GSAP reverts conditional setups on change.
import gsap from 'gsap';
const mm = gsap.matchMedia();
mm.add({
  motionOK: '(prefers-reduced-motion: no-preference)',
  motionReduce: '(prefers-reduced-motion: reduce)',
}, (ctx) => {
  const { motionOK } = ctx.conditions;
  if (motionOK) {
    gsap.from('.hero', { y: 80, opacity: 0, duration: 1 });   // Tier 1 move
  } else {
    gsap.from('.hero', { opacity: 0, duration: 0.15 });        // Tier 2 fade
  }
});

// Lenis smooth scroll — do not instantiate at all when reduced.
import Lenis from 'lenis';
let lenis = null;
if (!prefersReducedMotion()) {
  lenis = new Lenis();
  const raf = (t) => { lenis.raf(t); requestAnimationFrame(raf); };
  requestAnimationFrame(raf);
}

React: a useReducedMotion hook

import { useState, useEffect } from 'react';

export function useReducedMotion() {
  const query = '(prefers-reduced-motion: reduce)';
  const get = () =>
    typeof window !== 'undefined' && window.matchMedia
      ? window.matchMedia(query).matches
      : false;
  const [reduced, setReduced] = useState(get);

  useEffect(() => {
    const mq = window.matchMedia(query);
    const onChange = () => setReduced(mq.matches);
    onChange();                                   // sync after hydration
    mq.addEventListener('change', onChange);
    return () => mq.removeEventListener('change', onChange);
  }, []);

  return reduced;
}
// Framer Motion has its own useReducedMotion(); the hook above also works.
import { motion } from 'framer-motion';
function Card() {
  const reduced = useReducedMotion();
  return (
    <motion.div
      initial={reduced ? { opacity: 0 } : { opacity: 0, y: 40 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: reduced ? 0.15 : 0.5 }}
    />
  );
}

Initialize SSR-rendered state to false (motion) and re-sync in useEffect to avoid a hydration mismatch; the OS value is only known client-side.

WCAG mapping

  • 2.3.3 Animation from Interactions (AAA). Motion triggered by interaction (scroll, hover) must be disable-able unless essential. Honoring prefers-reduced-motion is the standard technique.
  • C39 (CSS technique). Use the prefers-reduced-motion query to prevent motion. This is the named sufficient technique.
  • 2.2.2 Pause, Stop, Hide (A). Any auto-playing motion lasting >5s must offer pause/stop. Auto-carousels and marquees fail this regardless of the media query — give a control too.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained demo the deliverable is one HTML file that opens directly in a browser — markup, CSS, and any JS (GSAP/matchMedia from CDN) inline, no build step. For this skill the verification is the point: you must screenshot both the normal and the reduced-motion path and confirm the tiering is correct.

Output contract:

  • One .html file with the full motion AND its tiered reduced-motion overrides (CSS query + matchMedia/gsap.matchMedia() for JS-driven motion).
  • A seek harness to freeze a frame, plus a way to force the reduced-motion code path for screenshots.

Use this skill in a project

Open any RiverX project, search the Skills panel for iart-ai/web-animation-skills/accessible-animation, and install it in one click.

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