Compose Expert
Advanced Compose Multiplatform UI patterns for shared composables. Use when working with visual UI components, state management patterns (remember, derivedStateOf, produceState), recomposition optimization (@Stable/@Immutable visual usage), Material3 theming, custom ImageVector icons, or determining whether to share UI in commonMain vs keep platform-specific. Delegates navigation to android-expert/desktop-expert. Complements kotlin-expert (handles Kotlin language aspects of state/annotations).
- Skill ID
- vitorpamplona/amethyst/compose-expert
- Publisher
- vitorpamplona
- Repository
- amethyst
- Installs
- 0
- Files
- 6
- Synced
- Sep 23, 2026
Open any RiverX project, open the Skills panel in the chat, and search for this identifier. The files are fetched from the source repository at install time.
vitorpamplona/amethyst/compose-expertInstalls these files- SKILL.md
- references/icon-assets.md
- references/rich-text-parsing.md
- references/shared-composables-catalog.md
- references/state-patterns.md
- scripts/find-composables.sh
What this skill tells the agent
Compose Multiplatform Expert
Visual UI patterns for sharing composables across Android and Desktop.
When to Use This Skill
- Creating or refactoring shared UI components
- Deciding whether to share UI in
commonMainor keep platform-specific - Building custom ImageVector icons (robohash pattern)
- State management: remember, derivedStateOf, produceState
- Recomposition optimization: visual usage of @Stable/@Immutable
- Material3 theming and styling
- Performance: lazy lists, image loading
Delegate to other skills:
- Navigation structure →
android-expert,desktop-expert - Kotlin state patterns (StateFlow, sealed classes) →
kotlin-expert - Build configuration →
gradle-expert
Philosophy: Share by Default
Default to `commonsUI/commonMain` (shared composables live in :commonsUI, the Compose half of the shared layer; headless state/ViewModels stay in :commons) unless platform experts indicate otherwise.
Always Share
- UI components: Buttons, cards, lists, dialogs, inputs
- State visualization: Loading, empty, error states
- Custom icons: ImageVector assets (robohash, custom paths)
- Theme utilities: Color calculations, style helpers
- Material3 components: Any UI using Material primitives
Keep Platform-Specific
- Navigation structure: Bottom nav (Android) vs Sidebar (Desktop)
- Screen layouts: Platform-specific scaffolding
- System integrations: File pickers, notifications, share sheets
- Platform UX: Gestures, keyboard shortcuts, window management
Decision Framework
- Uses only Material3 primitives? → Share in
commonMain - Requires platform system APIs? → Platform-specific
- Pure visual component without navigation? → Share in
commonMain - Needs platform UX patterns? → Ask
android-expertordesktop-expert
If uncertain, default to sharing - easier to split later than merge.
Shared Composable Anatomy
Structure
@Composable
fun SharedComponent(
// State parameters (read-only)
data: DataClass,
isLoading: Boolean,
// Event parameters (write-only)
onAction: () -> Unit,
// Visual parameters
modifier: Modifier = Modifier,
// Optional customization
colors: ComponentColors = ComponentDefaults.colors()
) {
// Implementation
}Pattern: State down, events up
- Parameters above modifier = required state/events
modifierparameter = layout control- Parameters below modifier = optional customization
Example: AddButton
@Composable
fun AddButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
text: String = "Add",
enabled: Boolean = true
) {
OutlinedButton(
modifier = modifier,
enabled = enabled,
onClick = onClick,
shape = ActionButtonShape,
contentPadding = ActionButtonPadding
) {
Text(text = text, textAlign = TextAlign.Center)
}
}
// Shared constants for consistency
val ActionButtonShape = RoundedCornerShape(20.dp)
val ActionButtonPadding = PaddingValues(vertical = 0.dp, horizontal = 16.dp)Why this works on all platforms:
- Material3 primitives (OutlinedButton, Text)
- No platform APIs
- Configurable through parameters
- Consistent styling via shared constants
State Management Patterns
remember - Cache Across Recompositions
@Composable
fun ExpandableCard() {
var isExpanded by remember { mutableStateOf(false) }
Column {
IconButton(onClick = { isExpanded = !isExpanded }) {
Icon(
if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
contentDescription = if (isExpanded) "Collapse" else "Expand"
)
}
if (isExpanded) {
Text("Expanded content...")
}
}
}Visual pattern: Toggle button → state changes → UI expands/collapses Use for: Simple UI state (toggles, counters, text input)
derivedStateOf - Optimize Frequent Changes
@Composable
fun ScrollToTopButton(listState: LazyListState) {
// Only recomposes when showButton changes, not every scroll pixel
val showButton by remember {
derivedStateOf {
listState.firstVisibleItemIndex > 0
}
}
if (showButton) {
FloatingActionButton(onClick = { /* scroll to top */ }) {
Icon(Icons.Default.ArrowUpward, null)
}
}
}Visual pattern: Scroll position (0, 1, 2...) → boolean (show/hide) → Button visibility Use for: Input changes frequently, derived result changes rarely Performance: Prevents recomposition on every scroll event
produceState - Async to Compose State
@Composable
fun LoadUserProfile(userId: String): State<User?> {
return produceState<User?>(initialValue = null, userId) {
value = repository.fetchUser(userId)
}
}
@Composable
fun ProfileScreen(userId: String) {
val user by LoadUserProfile(userId)
when (user) {
null -> LoadingState("Loading profile...")
else -> ProfileCard(user!!)
}
}Visual pattern: Async operation → state updates → UI reflects changes Use for: Convert Flow, LiveData, callbacks into Compose state Lifecycle: Coroutine cancelled when composable leaves composition
For Kotlin-specific state patterns (StateFlow, sealed classes), see kotlin-expert.
State Hoisting
Move state up to make composables reusable:
// ❌ Stateful - hard to test, can't control externally
@Composable
fun BadSearchBar() {
var query by remember { mutableStateOf("") }
TextField(value = query, onValueChange = { query = it })
}
// ✅ Stateless - reusable, testable
@Composable
fun GoodSearchBar(
query: String,
onQueryChange: (String) -> Unit,
modifier: Modifier = Modifier
) {
TextField(
value = query,
onValueChange = onQueryChange,
modifier = modifier
)
}
@Composable
fun SearchScreen() {
var query by remember { mutableStateOf("") }
Column {
GoodSearchBar(query = query, onQueryChange = { query = it })
SearchResults(query = query)
}
}Principle: State up, events down
- State:
query: String(read-only parameter) - Events:
onQueryChange: (String) -> Unit(callback parameter)
Recomposition Optimization
Visual Usage of @Immutable
Use @Immutable on data classes passed to composables:
@Immutable
data class UserProfile(val name: String, val avatar: String)
@Composable
fun ProfileCard(profile: UserProfile) {
// Only recomposes when profile instance changes
Row {
RobohashImage(robot = profile.avatar)
Text(profile.name, style = MaterialTheme.typography.titleMedium)
}
}Visual effect: Prevents recomposition when parent recomposes with same data Pattern: Mark parameter data classes as @Immutable Note: For Kotlin language details on @Immutable, see kotlin-expert
Stable Parameters
// ✅ Stable - won't trigger recomposition unless colors instance changes
@Composable
fun ThemedCard(
content: String,
colors: CardColors = CardDefaults.colors(),
modifier: Modifier = Modifier
) {
Card(colors = colors, modifier = modifier) {
Text(content)
}
}For @Stable annotation details, see kotlin-expert.
Material3 Theming
All shared composables use Material3 for consistency:
@Composable
fun ThemedComponent() {
val bg = MaterialTheme.colorScheme.background
val fg = MaterialTheme.colorScheme.onBackground
val primary = MaterialTheme.colorScheme.primary
Column(
modifier = Modifier.background(bg)
) {
Text(
"Title",
style = MaterialTheme.typography.headlineMedium,
color = fg
)
Button(
onClick = { /* ... */ },
colors = ButtonDefaults.buttonColors(containerColor = primary)
) {More from vitorpamplona
Use this skill in a project
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